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Competitive balance in a football league is extremely important from the perspective of economic growth of the industry. Many researchers have earlier proposed different measures of competitive balance, which are primarily adapted from the…
Cybersecurity training has become a crucial part of computer science education and industrial onboarding. Capture the Flag (CTF) competitions have emerged as a valuable, gamified approach for developing and refining the skills of…
Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game…
Networked-Control Systems (NCSs), a type of cyber-physical systems, consist of tightly integrated computing, communication and control technologies. While being very flexible environments, they are vulnerable to computing and networking…
Distributed online optimization and game have been increasingly researched in the last decade, mostly motivated by its wide applications in sensor networks, robotics (e.g., distributed target tracking and formation control), smart grids,…
We propose a framework for cyber risk assessment and mitigation which models attackers as formal planners and defenders as interdicting such plans. We illustrate the value of plan interdiction problems by first modeling network cyber risk…
The number of cyber-attacks are continuing to rise globally. It is therefore vital for organisations to develop the necessary skills to secure their assets and to protect critical national infrastructure. In this short paper, we outline…
The alarming rise in the quantity of malware in the last few years poses a serious challenge to the security community and requires urgent response. However, current countermeasures seem to be no longer effective. Thus, it is our belief…
Facing the dynamic complex cyber environments, internal and external cyber threat intelligence, and the increasing risk of cyber-attack, knowledge graphs show great application potential in the cyber security area because of their…
Advancements in computer science, artificial intelligence, and control systems of the recent have catalyzed the emergence of cybernetic societies, where algorithms play a significant role in decision-making processes affecting the daily…
Developing intelligent systems requires combining results from both industry and academia. In this report you find an overview of relevant research fields and industrially applicable technologies for building very large scale cyber physical…
In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…
This paper describes the design process for the cybersecurity serious game 'PeriHack'. Publicly released under a CC (BY-NC-SA) license, PeriHack is a board and card game for two players or teams that simulates the struggle between a red…
Matter, especially DNA, is now programmed to carry out useful processes at the nanoscale. As these programs and processes become more complex and their envisioned safety-critical applications approach deployment, it is essential to develop…
Securing dynamic networks against adversarial actions is challenging because of the need to anticipate and counter strategic disruptions by adversarial entities within complex network structures. Traditional game-theoretic models, while…
In this Information system age many organizations consider information system as their weapon to compete or gain competitive advantage or give the best services for non profit organizations. Game Information System as combining Information…
Recent high-profile cyber attacks exemplify why organizations need better cyber defenses. Cyber threats are hard to accurately predict because attackers usually try to mask their traces. However, they often discuss exploits and techniques…
A novel approach is provided for evaluating the benefits and burdens from vehicle modularity in fleets/units through the analysis of a game theoretical model of the competition between autonomous vehicle fleets in an attacker-defender game.…
The Entity-Component-System (ECS) software design pattern, long used in game development, encourages a clean separation of identity (entities), data properties (components), and computational behaviors (systems). Programs written using the…
Both parasites in biological systems and adversarial forces in cybersecurity are often perceived as threats: disruptive elements that must be eliminated. However, these entities play a critical role in revealing systemic weaknesses, driving…