Related papers: Causes of discomfort in stereoscopic content: a re…
When viewing stereoscopic displays, people may not always be able to stay exactly in front of the display. It is known that viewing stereoscopic display from different vertical angles lead to different visual discomfort. However, the…
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…
Stereoscopic videos can contain color mismatches between the left and right views due to minor variations in camera settings, lenses, and even object reflections captured from different positions. The presence of color mismatches can lead…
With the recent advancement in visualization devices over the last years, we are seeing a growing market for stereoscopic content. In order to convey 3D content by means of stereoscopic displays, one needs to transmit and display at least 2…
In recent years, visual comfort assessment (VCA) for 3D/stereoscopic content has aroused extensive attention. However, much less work has been done on the perceptual evaluation of stereoscopic image retargeting. In this paper, we first…
Nanostructured materials have recently emerged as a promising approach for material appearance design. Research has mainly focused on creating structural colours by wave interference, leaving aside other important aspects that constitute…
Accessibility of websites for visually impaired persons is mishandled by screen readers which are not always adapted to interactivity needed by actual web/multimedia technologies. This paper analyses the difficulties to access to…
With rapid advancements in virtual reality (VR) headsets, effectively measuring stereoscopic quality of experience (SQoE) has become essential for delivering immersive and comfortable 3D experiences. However, most existing stereo metrics…
Access to textual and visual information for visually impaired persons becomes very difficult with screen readers which are not adapted to different websites.This paper analyses the use of different technologies for access digital content…
This is a review on blind image deblurring. First, we formulate the blind image deblurring problem and explain why it is challenging. Next, we bring some psychological and cognitive studies on the way our human vision system deblurs. Then,…
Many 'interesting; correlated electron materials exhibit an unusual sensitivity of measured properties to external perturbations, and in particular to imperfections in the sample being measured. It is argued that in addition to its…
Information seeking is an interactive behaviour of the end users with information systems, which occurs in a real environment known as context. Context affects information-seeking behaviour in many different ways. The purpose of this paper…
The tremendous growth in 3D (stereo) imaging and display technologies has led to stereoscopic content (video and image) becoming increasingly popular. However, both the subjective and the objective evaluation of stereoscopic video content…
The use of coherent wave phenomena to enhance device performance is a cornerstone of modern optics. In juxtaposition to (locally) periodic metasurfaces, their disordered counterparts exhibit an interplay of destructive and constructive…
During Stereoscopic 3D (S3D) video transmission, one or both views can be affected by bit errors and packet losses caused by adverse channel conditions, delay or jitter. Typically, the Human Visual System (HVS) is incapable of aligning and…
The quality of Virtual Reality (VR) apps is vital, particularly the rendering quality of the VR Graphical User Interface (GUI). Different from traditional 2D apps, VR apps create a 3D digital scene for users, by rendering two distinct 2D…
Scatterplots are frequently scaled to fit display areas in multi-view and multi-device data analysis environments. A common method used for scaling is to enlarge or shrink the entire scatterplot together with the inside points synchronously…
The screen is a key part of stereoscopic display systems using polarization to separate the different channels for each eye. The system crosstalk, characterizing the imperfection of the screen in terms of preserving the polarization of the…
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a…
While intuitive for humans, the concept of visual complexity is hard to define and quantify formally. We suggest adopting the multi-scale structural complexity (MSSC) measure, an approach that defines structural complexity of an object as…