Related papers: Improving LBP and its variants using anisotropic d…
Image retouching aims to enhance the visual quality of photos. Considering the different aesthetic preferences of users, the target of retouching is subjective. However, current retouching methods mostly adopt deterministic models, which…
This work proposes the combination of multiscale transform with fractal descriptors employed in the classification of gray-level texture images. We apply the space-scale transform (derivative + Gaussian filter) over the Bouligand-Minkowski…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square…
Anisotropic diffusion filtering for signal smoothing as a low-pass filter has the advantage of the edge-preserving, i.e., it does not affect the edges that contain more critical data than the other parts of the signal. In this paper, we…
Previous raw image-based low-light image enhancement methods predominantly relied on feed-forward neural networks to learn deterministic mappings from low-light to normally-exposed images. However, they failed to capture critical…
Human visual brain use three main component such as color, texture and shape to detect or identify environment and objects. Hence, texture analysis has been paid much attention by scientific researchers in last two decades. Texture features…
We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge…
We present GenesisTex, a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically, we maintain a latent…
State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of…
Texture is an important cue for different computer vision tasks and applications. Local Binary Pattern (LBP) is considered one of the best yet efficient texture descriptors. However, LBP has some notable limitations, mostly the sensitivity…
Texture classification became one of the problems which has been paid much attention on by image processing scientists since late 80s. Consequently, since now many different methods have been proposed to solve this problem. In most of these…
There has been tremendous progress in large-scale text-to-image synthesis driven by diffusion models enabling versatile downstream applications such as 3D object synthesis from texts, image editing, and customized generation. We present a…
Texture classification is an active topic in image processing which plays an important role in many applications such as image retrieval, inspection systems, face recognition, medical image processing, etc. There are many approaches…
There are many Local texture features each very in way they implement and each of the Algorithm trying improve the performance. An attempt is made in this paper to represent a theoretically very simple and computationally effective approach…
This study presents a new image super-resolution (SR) technique based on diffusion inversion, aiming at harnessing the rich image priors encapsulated in large pre-trained diffusion models to improve SR performance. We design a Partial noise…
We present multiscale graph-based reduction algorithms for upscaling heterogeneous and anisotropic diffusion problems. The proposed coarsening approaches begin by constructing a partitioning of the computational domain into a set of…
This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from…
To overcome the limitations of original local binary patterns (LBP), this article proposes a new texture descriptor aided by complex networks (CN) and LBP, named CN-LBP. Specifically, we first abstract a texture image (TI) as directed…
This paper focuses on fruit defect detection and glare removal using morphological operations, Glare removal can be considered as an important preprocessing step as uneven lighting may introduce it in images, which hamper the results…