Related papers: Quickest Visibility Queries in Polygonal Domains
We consider the problem of finding k centers for n weighted points on a real line. This (weighted) k-center problem was solved in O(n log n) time previously by using Cole's parametric search and other complicated approaches. In this paper,…
Motivated by applications in computer vision and databases, we introduce and study the Simultaneous Nearest Neighbor Search (SNN) problem. Given a set of data points, the goal of SNN is to design a data structure that, given a collection of…
We propose an algorithm with expected complexity of $\bigO(n\log n)$ arithmetic operations to solve a special shortest vector problem arising in computer-and-forward design, where $n$ is the dimension of the channel vector. This algorithm…
For a set of $n$ points in $\Re^d$, and parameters $k$ and $\eps$, we present a data structure that answers $(1+\eps,k)$-\ANN queries in logarithmic time. Surprisingly, the space used by the data-structure is $\Otilde (n /k)$; that is, the…
This paper introduces a novel, lightweight method to solve the visibility problem for 2D grids. The proposed method evaluates the existence of lines-of-sight from a source point to all other grid cells in a single pass with no preprocessing…
The problem of finding the shortest path in a graph G(V, E) has been widely studied. However, in many applications it is necessary to compute an arbitrary number of them, k. Even though the problem has raised a lot of interest from…
We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with $n$ vertices, among which $r$ are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a…
We present self-adjusting data structures for answering point location queries in convex and connected subdivisions. Let $n$ be the number of vertices in a convex or connected subdivision. Our structures use $O(n)$ space. For any convex…
Given a set of $n$ points in the Euclidean plane, such that just $k$ points are strictly inside the convex hull of the whole set, we want to find the shortest tour visiting every point. The fastest known algorithm for the version when $k$…
We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
Dijkstra's algorithm is the standard method for computing shortest paths on arbitrary graphs. However, it is slow for large graphs, taking at least linear time. It has been long known that for real world road networks, creating a hierarchy…
In this paper we study the problem of finding hotspots, i.e. regions in which a moving entity has spent a significant amount of time, for polygonal trajectories. The fastest optimal algorithm, due to Gudmundsson, van Kreveld, and Staals…
Plotkin, Rao, and Smith (SODA'97) showed that any graph with $m$ edges and $n$ vertices that excludes $K_h$ as a depth $O(\ell\log n)$-minor has a separator of size $O(n/\ell + \ell h^2\log n)$ and that such a separator can be found in…
Given a set $ P $ of $n$ points and a set $ H $ of $n$ half-planes in the plane, we consider the problem of computing a smallest subset of points such that each half-plane contains at least one point of the subset. The previously best…
This paper considers the problem of finding a quickest path between two points in the Euclidean plane in the presence of a transportation network. A transportation network consists of a planar network where each road (edge) has an…
Matrix completion is the problem of recovering a low rank matrix by observing a small fraction of its entries. A series of recent works [KOM12,JNS13,HW14] have proposed fast non-convex optimization based iterative algorithms to solve this…
Let $s$ be a source point and $t$ be a destination point inside an $n$-vertex simple polygon $P$. Euclidean shortest paths and minimum-link paths between $s$ and $t$ inside $P$ have been well studied. Both these kinds of paths are simple…
Let $V$ be a set of $n$ points in the plane. The unit-disk graph $G = (V, E)$ has vertex set $V$ and an edge $e_{uv} \in E$ between vertices $u, v \in V$ if the Euclidean distance between $u$ and $v$ is at most 1. The weight of each edge…
$\renewcommand{\Re}{\mathbb{R}}$Given a set $P$ of $n$ points in $\Re^d$, and a parameter $\varepsilon \in (0,1)$, we present a new construction of a directed graph $G$, of size $O(n/\varepsilon^d)$, such that $(1+\varepsilon)$-ANN queries…