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Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training,…

Machine Learning · Computer Science 2020-09-15 Anurag Sarkar , Adam Summerville , Sam Snodgrass , Gerard Bentley , Joseph Osborn

Human-computer image generation using Generative Adversarial Networks (GANs) is becoming a well-established methodology for casual entertainment and open artistic exploration. Here, we take the interaction a step further by weaving in…

Human-Computer Interaction · Computer Science 2020-12-29 Janet Rafner , Lotte Philipsen , Sebastian Risi , Joel Simon , Jacob Sherson

Crowdsourcing is the primary means to generate training data at scale, and when combined with sophisticated machine learning algorithms, crowdsourcing is an enabler for a variety of emergent automated applications impacting all spheres of…

Human-Computer Interaction · Computer Science 2016-10-19 Aditya Parameswaran , Akash Das Sarma , Vipul Venkataraman

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

Human-Computer Interaction · Computer Science 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to…

Human-Computer Interaction · Computer Science 2025-04-07 Euijun Jung , Youngki Lee

Although simulation represents a major advance in the understanding of problems in complex systems, the field currently does not has standards in place that would guide the reporting of the data underlying each model, the process for model…

Chaotic Dynamics · Physics 2011-12-26 Elias Carvalho , Luciano Andrade , Ricardo Chaim , Ricardo Pietrobon

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

The field of generative AI has a transformative impact on various areas, including virtual reality, autonomous driving, the metaverse, gaming, and robotics. Among these applications, 3D object generation techniques are of utmost importance.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Qinghong Sun , Yangguang Li , ZeXiang Liu , Xiaoshui Huang , Fenggang Liu , Xihui Liu , Wanli Ouyang , Jing Shao

Virtual space offers innovative ways for individuals to engage with one another in a digital setting. Prominent virtual social platforms, such as Facebook Spaces, VR Chat, and AltspaceVR, facilitate social connections, allowing users to…

Human-Computer Interaction · Computer Science 2024-05-10 Zinan Zhang , Xinning Gui , Yubo Kou

We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Xiaoyu Zhou , Xingjian Ran , Yajiao Xiong , Jinlin He , Zhiwei Lin , Yongtao Wang , Deqing Sun , Ming-Hsuan Yang

Computational design is aimed at supporting or automating design processes using computational techniques. However, some classes of design tasks involve criteria that are difficult to handle only with computers. For example, visual design…

Graphics · Computer Science 2020-02-21 Yuki Koyama , Takeo Igarashi

Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents…

Human-Computer Interaction · Computer Science 2019-07-22 Ariel Noyman , Yasushi Sakai , Kent Larson

We are witnessing significant breakthroughs in the technology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Qihang Zhang , Chaoyang Wang , Aliaksandr Siarohin , Peiye Zhuang , Yinghao Xu , Ceyuan Yang , Dahua Lin , Bolei Zhou , Sergey Tulyakov , Hsin-Ying Lee

Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving,…

Artificial Intelligence · Computer Science 2025-09-09 Yinglin Duan , Zhengxia Zou , Tongwei Gu , Wei Jia , Zhan Zhao , Luyi Xu , Xinzhu Liu , Yenan Lin , Hao Jiang , Kang Chen , Shuang Qiu

As a first step towards studying the ability of human crowds and machines to effectively co-create, we explore several human-only collaborative co-creation scenarios. The goal in each scenario is to create a digital sketch using a simple…

Artificial Intelligence · Computer Science 2020-05-25 Devi Parikh , C. Lawrence Zitnick

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…

This paper presents a software architecture for 3D interaction techniques (ITs) and an object oriented, toolkit-independent framework that implements such architecture. ITs are composed of basic filters connected in a dataflow, where…

Human-Computer Interaction · Computer Science 2025-07-04 Pablo Figueroa , Mark Green , Benjamin Watson

3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…

Human-Computer Interaction · Computer Science 2020-12-07 Alex J. Deakyne , Erik N. Gaasedelen , Tinen L. Iles , Paul A. Iaizzo

This article explores the use of recent generative AI algorithms for repairing cultural heritage objects, leveraging a conditional diffusion model designed to reconstruct 3D point clouds effectively. Our study evaluates the model's…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Pablo Jaramillo , Ivan Sipiran
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