Related papers: Reducing Guesswork via an Unreliable Oracle
We investigate the increasingly important and common game-solving setting where we do not have an explicit description of the game but only oracle access to it through gameplay, such as in financial or military simulations and computer…
Individual probabilities refer to the probabilities of outcomes that are realized only once: the probability that it will rain tomorrow, the probability that Alice will die within the next 12 months, the probability that Bob will be…
This paper investigates the impact of perturbations on the best-response-based algorithms approximating Nash equilibria in zero-sum games, namely Double Oracle and Fictitious Play. More precisely, we assume that the oracle computing the…
The conditional disclosure of secrets (CDS) primitive is among the simplest cryptographic settings in which to study the relationship between communication, randomness, and security. CDS involves two parties, Alice and Bob, who do not…
Pseudo-telepathy provides an intuitive way of looking at Bell's inequalities, in which it is often obvious that feats achievable by use of quantum entanglement would be classically impossible. A two-player pseudo-telepathy game proceeds as…
We study scenarios which arise when two spatially-separated observers, Alice and Bob, are try to identify a quantum state sampled from several possibilities. In particular, we examine their strategies for maximizing both the probability of…
We establish a theory of quantum-to-classical rate distortion coding. In this setting, a sender Alice has many copies of a quantum information source. Her goal is to transmit classical information about the source, obtained by performing a…
We consider a setup in which the channel from Alice to Bob is less noisy than the channel from Eve to Bob. We show that there exist encoding and decoding which accomplish error correction and authentication simultaneously; that is, Bob is…
We begin by formulating and characterizing a dominance criterion for prize sequences: $x$ dominates $y$ if any impatient agent prefers $x$ to $y$. With this in hand, we define a notion of comparative patience. Alice is more patient than Bob…
We study and solve the problem of distilling secret key from quantum states representing correlation between two parties (Alice and Bob) and an eavesdropper (Eve) via one-way public discussion: we prove a coding theorem to achieve the…
Suppose that a transmitter Alice potentially wishes to communicate with a receiver Bob over an adversarially jammed binary channel. An active adversary James eavesdrops on their communication over a binary symmetric channel (BSC(q)), and…
We train a single, goal-conditioned policy that can solve many robotic manipulation tasks, including tasks with previously unseen goals and objects. We rely on asymmetric self-play for goal discovery, where two agents, Alice and Bob, play a…
Duality games are a way of looking at wave-particle duality. In these games. Alice and Bob together are playing against the House. The House specifies, at random, which of two sub-games Alice and Bob will play. One game, Ways, requires that…
A falling rule list is a probabilistic decision list for binary classification, consisting of a series of if-then rules with antecedents in the if clauses and probabilities of the desired outcome ("1") in the then clauses. Just as in a…
The Sleeping Beauty problem is a puzzle in probability theory that has gained much attention since Elga's discussion of it [Elga, Adam, Analysis 60 (2), p.143-147 (2000)]. Sleeping Beauty is put asleep, and a coin is tossed. If the outcome…
The game of best choice (or "secretary problem") is a model for making an irrevocable decision among a fixed number of candidate choices that are presented sequentially in random order, one at a time. Because the classically optimal…
Suppose a client, Alice, has outsourced her data to an external storage provider, Bob, because he has capacity for her massive data set, of size n, whereas her private storage is much smaller--say, of size O(n^{1/r}), for some constant r >…
The quantum state discrimination problem has Alice sending a quantum state to Bob who wins if he correctly identifies the state. The pretty good measurement, also known as the square root measurement, performs pretty well at this task. We…
Decisions are often based on imprecise, uncertain or vague information. Likewise, the consequences of an action are often equally unpredictable, thus putting the decision maker into a twofold jeopardy. Assuming that the effects of an action…
In coin tossing two remote participants want to share a uniformly distributed random bit. At the least in the quantum version, each participant test whether or not the other has attempted to create a bias on this bit. It is requested that,…