Related papers: Approximation algorithms for TSP with neighborhood…
Computing the Euler genus of a graph is a fundamental problem in graph theory and topology. It has been shown to be NP-hard by [Thomassen '89] and a linear-time fixed-parameter algorithm has been obtained by [Mohar '99]. Despite extensive…
Motivated by applications in computer vision and databases, we introduce and study the Simultaneous Nearest Neighbor Search (SNN) problem. Given a set of data points, the goal of SNN is to design a data structure that, given a collection of…
In this paper we propose an algorithm for the approximate k-Nearest-Neighbors problem. According to the existing researches, there are two kinds of approximation criterion. One is the distance criteria, and the other is the recall criteria.…
Distance measuring is a very important task in digital geometry and digital image processing. Due to our natural approach to geometry we think of the set of points that are equally far from a given point as a Euclidean circle. Using the…
In the Maximum Independent Set of Objects problem, we are given an $n$-vertex planar graph $G$ and a family $\mathcal{D}$ of $N$ objects, where each object is a connected subgraph of $G$. The task is to find a subfamily $\mathcal{F}…
We consider the problem of constructing optimal decision trees: given a collection of tests which can disambiguate between a set of $m$ possible diseases, each test having a cost, and the a-priori likelihood of the patient having any…
Analyzing high-dimensional data with manifold learning algorithms often requires searching for the nearest neighbors of all observations. This presents a computational bottleneck in statistical manifold learning when observations of…
Over the past decade, there has been increasing interest in distributed/parallel algorithms for processing large-scale graphs. By now, we have quite fast algorithms -- usually sublogarithmic-time and often $poly(\log\log n)$-time, or even…
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a…
We present a novel algorithm that solves the turbo code LP decoding problem in a fininte number of steps by Euclidean distance minimizations, which in turn rely on repeated shortest path computations in the trellis graph representing the…
The approximate nearest neighbor problem ($\epsilon$-ANN) in high dimensional Euclidean space has been mainly addressed by Locality Sensitive Hashing (LSH), which has polynomial dependence in the dimension, sublinear query time, but…
In the past few years powerful generalizations to the Euclidean k-means problem have been made, such as Bregman clustering [7], co-clustering (i.e., simultaneous clustering of rows and columns of an input matrix) [9,18], and tensor…
For a given dataset $\mathcal{D}$ and structured label $f$, the goal of Filtered Approximate Nearest Neighbor Search (FANNS) algorithms is to find top-$k$ points closest to a query that satisfy label constraints, while ensuring both recall…
In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within $O(N^{\varepsilon})$ approximation ratio for any constant $\varepsilon > 0$. Using this…
Data-driven neighborhood definitions and graph constructions are often used in machine learning and signal processing applications. k-nearest neighbor~(kNN) and $\epsilon$-neighborhood methods are among the most common methods used for…
A Shared Nearest Neighbor (SNN) graph is a type of graph construction using shared nearest neighbor information, which is a secondary similarity measure based on the rankings induced by a primary $k$-nearest neighbor ($k$-NN) measure. SNN…
Approximate Nearest neighbor search (ANNS) is fundamental and essential operation in applications from many domains, such as databases, machine learning, multimedia, and computer vision. Although many algorithms have been continuously…
We revisit the classic task of finding the shortest tour of $n$ points in $d$-dimensional Euclidean space, for any fixed constant $d \geq 2$. We determine the optimal dependence on $\varepsilon$ in the running time of an algorithm that…
The problem of Approximate Nearest Neighbor (ANN) search is fundamental in computer science and has benefited from significant progress in the past couple of decades. However, most work has been devoted to pointsets whereas complex shapes…
We describe an exact algorithm for finding the best 2-OPT move which, experimentally, was observed to be much faster than the standard quadratic approach. To analyze its average-case complexity, we introduce a family of heuristic procedures…