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Evaluating generative adversarial networks (GANs) is inherently challenging. In this paper, we revisit several representative sample-based evaluation metrics for GANs, and address the problem of how to evaluate the evaluation metrics. We…
This paper explains the math behind a generative adversarial network (GAN) model and why it is hard to be trained. Wasserstein GAN is intended to improve GANs' training by adopting a smooth metric for measuring the distance between two…
We propose a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the…
Performing supervised learning from the data synthesized by using Generative Adversarial Networks (GANs), dubbed GAN-synthetic data, has two important applications. First, GANs may generate more labeled training data, which may help improve…
Generative Adversarial Networks (GANs) have been promising in the field of image generation, however, they have been hard to train for language generation. GANs were originally designed to output differentiable values, so discrete language…
Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance…
Generative models, especially Generative Adversarial Networks (GANs), have received significant attention recently. However, it has been observed that in terms of some attributes, e.g. the number of simple geometric primitives in an image,…
In recent years, Generative Adversarial Networks (GANs) have drawn a lot of attentions for learning the underlying distribution of data in various applications. Despite their wide applicability, training GANs is notoriously difficult. This…
We evaluate the distribution learning capabilities of generative adversarial networks by testing them on synthetic datasets. The datasets include common distributions of points in $R^n$ space and images containing polygons of various shapes…
Generative Adversarial Networks (GANs) have become a very popular tool for implicitly learning high-dimensional probability distributions. Several improvements have been made to the original GAN formulation to address some of its…
One of the most significant challenges in statistical signal processing and machine learning is how to obtain a generative model that can produce samples of large-scale data distribution, such as images and speeches. Generative Adversarial…
Generative adversarial networks (GANs) are widely used for distribution learning, yet their classical formulations remain theoretically fragile, with ill-posed objectives, unstable training dynamics, and limited interpretability. In this…
Algorithmic stability is an established tool for analyzing generalization. While adversarial training enhances model robustness, it often suffers from robust overfitting and an enlarged generalization gap. Although recent work has…
Generative adversarial networks (GANs), a class of distribution-learning methods based on a two-player game between a generator and a discriminator, can generally be formulated as a minmax problem based on the variational representation of…
Generative adversarial nets (GANs) are a promising technique for modeling a distribution from samples. It is however well known that GAN training suffers from instability due to the nature of its maximin formulation. In this paper, we…
We investigate the impact of the input dimension on the generalization error in generative adversarial networks (GANs). In particular, we first provide both theoretical and practical evidence to validate the existence of an optimal input…
Recent work has shown local convergence of GAN training for absolutely continuous data and generator distributions. In this paper, we show that the requirement of absolute continuity is necessary: we describe a simple yet prototypical…
We propose a novel theoretical framework of analysis for Generative Adversarial Networks (GANs). We reveal a fundamental flaw of previous analyses which, by incorrectly modeling GANs' training scheme, are subject to ill-defined…
Generative adversarial networks (GANs), modeled as a zero-sum game between a generator (G) and a discriminator (D), allow generating synthetic data with formal guarantees. Noting that D is a classifier, we begin by reformulating the GAN…
This paper describes a new approach for training generative adversarial networks (GAN) to understand the detailed 3D shape of objects. While GANs have been used in this domain previously, they are notoriously hard to train, especially for…