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Related papers: The Signals and Systems Approach to Animation

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Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

We present a novel motion generation approach for robot arms, with high degrees of freedom, in complex settings that can adapt online to obstacles or new via points. Learning from Demonstration facilitates rapid adaptation to new tasks and…

Computer animation in conjunction with 3D printing has the potential to positively impact traditional stop-motion animation. As 3D printing every frame of a computer animation is prohibitively slow and expensive, 3D printed stop-motion can…

Graphics · Computer Science 2019-07-25 Rinat Abdrashitov , Alec Jacobson , Karan Singh

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

Latent diffusers revolutionized the generative AI and inspired creative art. When denoising the latent, the predicted original image at each step collectively animates the formation. However, the animation is limited by the denoising nature…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Shih-Chieh Su

Transitions between steady dynamical regimes in diverse applications are often modelled using discontinuities, but doing so introduces problems of uniqueness. No matter how quickly a transition occurs, its inner workings can affect the…

Dynamical Systems · Mathematics 2017-07-26 Mike R. Jeffrey

What breathes life into an embodied agent or avatar? While body motions such as facial expressions, speech and gestures have been well studied, relatively little attention has been applied to subtle changes due to underlying physiology. We…

Human-Computer Interaction · Computer Science 2021-03-16 Daniel McDuff , Ewa Nowara

Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xinyu Liu , Ailing Zeng , Wei Xue , Harry Yang , Wenhan Luo , Qifeng Liu , Yike Guo

Text-to-video generative models have made remarkable advancements in recent years. However, generating RGBA videos with alpha channels for transparency and visual effects remains a significant challenge due to the scarcity of suitable…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Xuewei Chen , Zhimin Chen , Yiren Song

Face image animation from a single image has achieved remarkable progress. However, it remains challenging when only sparse landmarks are available as the driving signal. Given a source face image and a sequence of sparse face landmarks,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-06 Ruiqi Zhao , Tianyi Wu , Guodong Guo

We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 YingQiao Wang , Eric Bigelow , Boyi Li , Tomer Ullman

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Andrew Owens , Tae-Hyun Oh

Generating realistic animated videos from static images is an important area of research in computer vision. Methods based on physical simulation and motion prediction have achieved notable advances, but they are often limited to specific…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qiang Wang , Minghua Liu , Junjun Hu , Fan Jiang , Mu Xu

To ensure that a robot is able to accomplish an extensive range of tasks, it is necessary to achieve a flexible combination of multiple behaviors. This is because the design of task motions suited to each situation would become increasingly…

Robotics · Computer Science 2023-10-04 Kanata Suzuki , Hiroki Mori , Tetsuya Ogata

Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xingyu Song , Zhan Li , Shi Chen , Xin-Qiang Cai , Kazuyuki Demachi

Transitions are widely used in data videos to seamlessly connect data-driven charts or connect visualizations and non-data-driven motion graphics. To inform the transition designs in data videos, we conduct a content analysis based on more…

Human-Computer Interaction · Computer Science 2020-09-14 Junxiu Tang , Lingyun Yu , Tan Tang , Xinhuan Shu , Lu Ying , Yuhua Zhou , Peiran Ren , Yingcai Wu

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like motion that matches the…

Graphics · Computer Science 2025-03-04 Purvi Goel , Haotian Zhang , C. Karen Liu , Kayvon Fatahalian

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow…

Graphics · Computer Science 2025-08-27 Eleni Tselepi , Spyridon Thermos , Gerasimos Potamianos

Existing models often struggle with complex temporal changes, particularly when generating videos with gradual attribute transitions. The most common prompt interpolation approach for motion transitions often fails to handle gradual…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Ling Lo , Kelvin C. K. Chan , Wen-Huang Cheng , Ming-Hsuan Yang