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Related papers: Making 360$^{\circ}$ Video Watchable in 2D: Learni…

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This paper offers the first comprehensive review of artificial intelligence (AI) research in the context of real camera content acquisition for entertainment purposes and is aimed at both researchers and cinematographers. Addressing the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Adrian Azzarelli , Nantheera Anantrasirichai , David R Bull

We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Aayush Bansal , Minh Vo , Yaser Sheikh , Deva Ramanan , Srinivasa Narasimhan

Automatic saliency prediction in 360{\deg} videos is critical for viewpoint guidance applications (e.g., Facebook 360 Guide). We propose a spatial-temporal network which is (1) weakly-supervised trained and (2) tailor-made for 360{\deg}…

Computer Vision and Pattern Recognition · Computer Science 2018-06-06 Hsien-Tzu Cheng , Chun-Hung Chao , Jin-Dong Dong , Hao-Kai Wen , Tyng-Luh Liu , Min Sun

The recent development of commodity 360$^{\circ}$ cameras have enabled a single video to capture an entire scene, which endows promising potentials in surveillance scenarios. However, research in omnidirectional video analysis has lagged…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Junnan Li , Jianquan Liu , Yongkang Wong , Shoji Nishimura , Mohan Kankanhalli

Digital creators, from indie filmmakers to animation studios, face a persistent bottleneck: translating their creative vision into precise camera movements. Despite significant progress in computer vision and artificial intelligence,…

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

360$^\circ$ video is a novel media format, rapidly becoming adopted in media production and consumption as part of todays ongoing virtual reality revolution. Due to its novelty, there is a lack of tools for producing highly engaging…

In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in less structured environments that remain beyond the reach of current robots. Prior works built reorientation systems assuming…

Robotics · Computer Science 2023-11-27 Tao Chen , Megha Tippur , Siyang Wu , Vikash Kumar , Edward Adelson , Pulkit Agrawal

Nowadays, 360{\deg} video/image has been increasingly popular and drawn great attention. The spherical viewing range of 360{\deg} video/image accounts for huge data, which pose the challenges to 360{\deg} video/image processing in solving…

Image and Video Processing · Electrical Eng. & Systems 2019-10-29 Chen Li , Mai Xu , Shanyi Zhang , Patrick Le Callet

360-degree streaming videos can provide a rich immersive experiences to the users. However, it requires an extremely high bandwidth network. One of the common solutions for saving bandwidth consumption is to stream only a portion of video…

Multimedia · Computer Science 2022-06-07 Chuanzhe Jing , Tho Nguyen Duc , Phan Xuan Tan , Eiji Kamioka

In this paper, we propose a taxonomy for 360{\deg} videos that categorizes videos based on moving objects and camera motion. We gathered and produced 28 videos based on the taxonomy, and recorded viewport traces from 60 participants…

This project aimed to develop an automated cinematography platform using an unmanned aerial vehicle. Quadcopters are a great platform for shooting aerial scenes but are difficult to maneuver smoothly and can require expertise to pilot. We…

Robotics · Computer Science 2024-09-04 Animesh Nema , Christopher Grontkowski , Derek Calzada , Sanjuksha Nirgude

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Matthew Wallingford , Anand Bhattad , Aditya Kusupati , Vivek Ramanujan , Matt Deitke , Sham Kakade , Aniruddha Kembhavi , Roozbeh Mottaghi , Wei-Chiu Ma , Ali Farhadi

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

In this work, we present an integrated system for spatiotemporal summarization of 360-degrees videos. The video summary production mainly involves the detection of salient events and their synopsis into a concise summary. The analysis…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Ioannis Kontostathis , Evlampios Apostolidis , Vasileios Mezaris

In this work, we introduce VQA 360, a novel task of visual question answering on 360 images. Unlike a normal field-of-view image, a 360 image captures the entire visual content around the optical center of a camera, demanding more…

Computer Vision and Pattern Recognition · Computer Science 2020-01-13 Shih-Han Chou , Wei-Lun Chao , Wei-Sheng Lai , Min Sun , Ming-Hsuan Yang

We address the problem of active visual exploration of large 360{\deg} inputs. In our setting an active agent with a limited camera bandwidth explores its 360{\deg} environment by changing its viewing direction at limited discrete time…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Soroush Seifi , Tinne Tuytelaars

Omnidirectional camera is a cost-effective and information-rich sensor highly suitable for many marine applications and the ocean scientific community, encompassing several domains such as augmented reality, mapping, motion estimation,…

Robotics · Computer Science 2023-10-03 Quan-Dung Pham , Yipeng Zhu , Tan-Sang Ha , K. H. Long Nguyen , Binh-Son Hua , Sai-Kit Yeung

Controllability, temporal coherence, and detail synthesis remain the most critical challenges in video generation. In this paper, we focus on a commonly used yet underexplored cinematic technique known as Frame In and Frame Out.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Boyang Wang , Xuweiyi Chen , Matheus Gadelha , Zezhou Cheng

Drones are enabling new forms of cinematography. However, quadrotor cinematography requires accurate comprehension of the scene, technical skill of flying, artistic skill of composition and simultaneous realization of all the requirements…

Robotics · Computer Science 2020-10-22 Yuanjie Dang