Related papers: Game-Theoretic Semantics for ATL+ with Application…
Large Language Models (LLMs) gain substantial reasoning and decision-making capabilities from thought structures. However, existing methods such as Tree of Thought and Retrieval Augmented Thoughts often fall short in complex tasks due to…
We introduce a subclass of concurrent game structures (CGS) with imperfect information in which agents are endowed with private data-sharing capabilities. Importantly, our CGSs are such that it is still decidable to model-check these CGSs…
I consider the following generic scenario: an abstract model M of some 'real' system is only partially presented, or partially known to us, and we have to ensure that the actual system satisfies a given specification, formalised in some…
Large language models are being rapidly deployed across many fields such as healthcare, finance, transportation, and energy, where time-series data are fundamental components. The current works are still limited in their ability to perform…
We consider here Linear Temporal Logic (LTL) formulas interpreted over \emph{finite} traces. We denote this logic by LTLf. The existing approach for LTLf satisfiability checking is based on a reduction to standard LTL satisfiability…
In this paper, we present a complete mental temporal logic, called BPICTL, which generalizes CTL by introducing mental modalities. A sound and complete inference system of BPICTL is given. We prove the finite model property of BPICTL.…
We present an overview on Temporal Logic Programming under the perspective of its application for Knowledge Representation and declarative problem solving. Such programs are the result of combining usual rules with temporal modal operators,…
Many complex scenarios require the coordination of agents possessing unique points of view and distinct semantic commitments. In response, standpoint logic (SL) was introduced in the context of knowledge integration, allowing one to reason…
Game-theoretic concepts have been extensively studied in economics to provide insight into competitive behaviour and strategic decision making. As computing systems increasingly involve concurrently acting autonomous agents, game-theoretic…
Verification of real-time systems with multiple components controlled by multiple parties is a challenging task due to its computational complexity. We present an on-the-fly algorithm for verifying timed alternating-time temporal logic…
Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
We consider the setting of stochastic multiagent systems modelled as stochastic multiplayer games and formulate an automated verification framework for quantifying and reasoning about agents' trust. To capture human trust, we work with a…
We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…
Signal temporal logic (STL) is an expressive language to specify time-bound real-world robotic tasks and safety specifications. Recently, there has been an interest in learning optimal policies to satisfy STL specifications via…
Research in robotic planning with temporal logic specifications, such as Linear Temporal Logic (LTL), has relied on single formulas. However, as task complexity increases, LTL formulas become lengthy, making them difficult to interpret and…
We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…
We propose a new task-specification language for Markov decision processes that is designed to be an improvement over reward functions by being environment independent. The language is a variant of Linear Temporal Logic (LTL) that is…
Given a formula in a temporal logic such as LTL or MTL, a fundamental problem is the complexity of evaluating the formula on a given finite word. For LTL, the complexity of this task was recently shown to be in NC. In this paper, we present…
In natural language processing tasks, pure reinforcement learning (RL) fine-tuning methods often suffer from inefficient exploration and slow convergence; while supervised fine-tuning (SFT) methods, although efficient in training, have…