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Hyperproperties are commonly used in computer security to define information-flow policies and other requirements that reason about the relationship between multiple computations. In this paper, we study a novel class of hyperproperties…

Logic in Computer Science · Computer Science 2022-06-01 Raven Beutner , Bernd Finkbeiner

Advanced persistent threats (APT) combine a variety of different attack forms ranging from social engineering to technical exploits. The diversity and usual stealthiness of APT turns them into a central problem of contemporary practical…

Cryptography and Security · Computer Science 2022-05-03 Stefan Rass , Sandra König , Stefan Schauer

Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical…

Computation and Language · Computer Science 2026-02-03 Langyuan Cui , Chun Kai Ling , Hwee Tou Ng

We study model checking algorithms for infinite families of finite-state labeled transition systems against temporal properties written in CTL*. Such families arise, for example, as models of highly configurable systems or software product…

Logic in Computer Science · Computer Science 2026-01-23 Roberto Pettinau , Christoph Matheja

This paper presents an extension of temporal epistemic logic with operators that quantify over agent strategies. Unlike previous work on alternating temporal epistemic logic, the semantics works with systems whose states explicitly encode…

Logic in Computer Science · Computer Science 2018-07-13 Xiaowei Huang , Ron van der Meyden

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

Artificial Intelligence · Computer Science 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

This article presents a new game semantics for Martin-L\"of type theory (MLTT), in which each game is equipped with selected isomorphism strategies that represent (computational) proofs for (intensional) equality between strategies on the…

Logic in Computer Science · Computer Science 2017-05-04 Norihiro Yamada

One clock alternating timed automata (OCATA) have been introduced as natural extension of (one clock) timed automata to express the semantics of MTL. In this paper, we consider the application of OCATA to the problems of model-checking and…

Logic in Computer Science · Computer Science 2014-06-18 Thomas Brihaye , Morgane Estiévenart , Gilles Geeraerts

Model checking for real-timed systems is a rich and diverse topic. Among the different logics considered, Metric Interval Temporal Logic (MITL) is a powerful and commonly used logic, which can succinctly encode many interesting timed…

Formal Languages and Automata Theory · Computer Science 2026-05-19 S. Akshay , Prerak Contractor , Paul Gastin , R. Govind , B. Srivathsan

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…

Logic in Computer Science · Computer Science 2015-05-18 Samuel Mimram

An extension of QPTL is considered where functional dependencies among the quantified variables can be restricted in such a way that their current values are independent of the future values of the other variables. This restriction is…

Logic in Computer Science · Computer Science 2021-06-25 Dylan Bellier , Massimo Benerecetti , Dario Della Monica , Fabio Mogavero

We study Linear Temporal Logic Modulo Theories over Finite Traces (LTLfMT), a recently introduced extension of LTL over finite traces (LTLf) where propositions are replaced by first-order formulas and where first-order variables referring…

Artificial Intelligence · Computer Science 2023-08-01 Luca Geatti , Alessandro Gianola , Nicola Gigante , Sarah Winkler

We identify a subproblem of the model-checking problem for the epistemic \mu-calculus which is decidable. Formulas in the instances of this subproblem allow free variables within the scope of epistemic modalities in a restricted form that…

Computer Science and Game Theory · Computer Science 2013-10-28 Rodica Bozianu , Catalin Dima , Constantin Enea

We develop model checking algorithms for Temporal Stream Logic (TSL) and Hyper Temporal Stream Logic (HyperTSL) modulo theories. TSL extends Linear Temporal Logic (LTL) with memory cells, functions and predicates, making it a convenient and…

Logic in Computer Science · Computer Science 2023-03-28 Bernd Finkbeiner , Hadar Frenkel , Jana Hofmann , Janine Lohse

We study the expressivity and complexity of model checking linear temporal logic with team semantics (TeamLTL). TeamLTL, despite being a purely modal logic, is capable of defining hyperproperties, i.e., properties which relate multiple…

Logic in Computer Science · Computer Science 2021-11-24 Jonni Virtema , Jana Hofmann , Bernd Finkbeiner , Juha Kontinen , Fan Yang

Recent Vision-Language Models (VLMs) exhibit strong perceptual reasoning abilities, yet they often struggle to adapt efficiently when encountering novel tasks at test time. In contrast, humans leverage the metacognitive model with memory,…

Artificial Intelligence · Computer Science 2025-12-01 Yang Li , Zhiyuan He , Yuxuan Huang , Zhuhanling Xiao , Chao Yu , Meng Fang , Kun Shao , Jun Wang

Reasoning about strategic abilities is key to AI systems comprising multiple agents, which provide a unified framework for formalizing various problems in game theory, social choice theory, etc. In this work, we propose a probabilistic…

Logic in Computer Science · Computer Science 2024-12-13 Yedi Zhang , Fu Song , Taolue Chen , Xuzhi Wu

Empirical game-theoretic analysis (EGTA) is a general framework for reasoning about complex games using agent-based simulation. Data from simulating select strategy profiles is employed to estimate a cogent and tractable game model…

Computer Science and Game Theory · Computer Science 2023-02-06 Christine Konicki , Mithun Chakraborty , Michael P. Wellman

LTL3 is a multi-valued variant of Linear-time Temporal Logic for runtime verification applications. The semantic descriptions of LTL3 in previous work are given only in terms of the relationship to conventional LTL. Our approach, by…

Logic in Computer Science · Computer Science 2024-11-25 Rayhana Amjad , Rob van Glabbeek , Liam O'Connor

Hyperproperties extend trace properties to express properties of sets of traces, and they are increasingly popular in specifying various security and performance-related properties in domains such as cyber-physical systems, smart grids, and…

Logic in Computer Science · Computer Science 2023-08-11 Ernest Bonnah , Luan Viet Nguyen , Khaza Anuarul Hoque