Related papers: Neural Map: Structured Memory for Deep Reinforceme…
Deep reinforcement learning (RL) algorithms can learn complex policies to optimize agent operation over time. RL algorithms have shown promising results in solving complicated problems in recent years. However, their application on…
Successful applications of reinforcement learning in real-world problems often require dealing with partially observable states. It is in general very challenging to construct and infer hidden states as they often depend on the agent's…
Deep Reinforcement Learning (DRL) agents frequently face challenges in adapting to tasks outside their training distribution, including issues with over-fitting, catastrophic forgetting and sample inefficiency. Although the application of…
Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still lacking the…
Deep reinforcement learning (DRL) has been widely applied in autonomous exploration and mapping tasks, but often struggles with the challenges of sampling efficiency, poor adaptability to unknown map sizes, and slow simulation speed. To…
Agents in partially observable environments require persistent memory to integrate observations over time. While KGs (knowledge graphs) provide a natural representation for such evolving state, existing benchmarks rarely expose agents to…
Large Language Models (LLMs) have demonstrated impressive capabilities across a wide range of NLP tasks, but they remain fundamentally stateless, constrained by limited context windows that hinder long-horizon reasoning. Recent efforts to…
We propose an approach to learning agents for active robotic mapping, where the goal is to map the environment as quickly as possible. The agent learns to map efficiently in simulated environments by receiving rewards corresponding to how…
We investigate the effect of the dimensionality of the representations learned in Deep Neural Networks (DNNs) on their robustness to input perturbations, both adversarial and random. To achieve low dimensionality of learned representations,…
The challenge of mapping indoor environments is addressed. Typical heuristic algorithms for solving the motion planning problem are frontier-based methods, that are especially effective when the environment is completely unknown. However,…
This work proposes a novel model-free Reinforcement Learning (RL) agent that is able to learn how to complete an unknown task having access to only a part of the input observation. We take inspiration from the concepts of visual attention…
One approach to explaining the hierarchical levels of understanding within a machine learning model is the symbolic method of inductive logic programming (ILP), which is data efficient and capable of learning first-order logic rules that…
Training deep recurrent neural network (RNN) architectures is complicated due to the increased network complexity. This disrupts the learning of higher order abstracts using deep RNN. In case of feed-forward networks training deep…
In model-based reinforcement learning, generative and temporal models of environments can be leveraged to boost agent performance, either by tuning the agent's representations during training or via use as part of an explicit planning…
Inspired by recent developments in attention models for image classification and natural language processing, we present various Attention based architectures in reinforcement learning (RL) domain, capable of performing well on OpenAI Gym…
Recent success in developing increasingly general purpose agents based on sequence models has led to increased focus on the problem of deploying computationally limited agents within the vastly more complex real-world. A key challenge…
In partially observable (PO) environments, deep reinforcement learning (RL) agents often suffer from unsatisfactory performance, since two problems need to be tackled together: how to extract information from the raw observations to solve…
Reinforcement learning (RL) has achieved notable performance in high-dimensional sequential decision-making tasks, yet remains limited by low sample efficiency, sensitivity to noise, and weak generalization under partial observability. Most…
The integration of reasoning, learning, and decision-making is key to build more general artificial intelligence systems. As a step in this direction, we propose a novel neural-logic architecture, called differentiable logic machine (DLM),…
The brain is dynamic, associative and efficient. It reconfigures by associating the inputs with past experiences, with fused memory and processing. In contrast, AI models are static, unable to associate inputs with past experiences, and run…