Related papers: Approximating Unique Games Using Low Diameter Grap…
We revisit Min-Mean-Cycle, the classical problem of finding a cycle in a weighted directed graph with minimum mean weight. Despite an extensive algorithmic literature, previous work falls short of a near-linear runtime in the number of…
We present a factor $14D^2$ approximation algorithm for the minimum linear arrangement problem on series-parallel graphs, where $D$ is the maximum degree in the graph. Given a suitable decomposition of the graph, our algorithm runs in time…
We improve the running time of the general algorithmic technique known as Baker's approach (1994) on H-minor-free graphs from O(n^{f(|H|)}) to O(f(|H|) n^{O(1)}). The numerous applications include e.g. a 2-approximation for coloring and…
We design a linear time approximation scheme for the Gale-Berlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest Codeword Problem (NCP) and Unique Games Problem. Further…
Data-analysis tasks often involve an iterative process, which requires refining previous solutions. For instance, when analyzing dynamic social networks, we may be interested in monitoring the evolution of a community that was identified at…
We present the first near optimal approximation schemes for the maximum weighted (uncapacitated or capacitated) $b$--matching problems for non-bipartite graphs that run in time (near) linear in the number of edges. For any…
Goemans and Williamson designed a 0.878-approximation algorithm for Max-Cut in undirected graphs [JACM'95]. Khot, Kindler, Mosel, and O'Donnel showed that the approximation ratio of the Goemans-Williamson algorithm is optimal assuming…
We propose an $O(\log n)$-approximation algorithm for the bipartiteness ratio of undirected graphs introduced by Trevisan (SIAM Journal on Computing, vol. 41, no. 6, 2012), where $n$ is the number of vertices. Our approach extends the…
We consider the problem of estimating the value of MAX-CUT in a graph in the streaming model of computation. At one extreme, there is a trivial $2$-approximation for this problem that uses only $O(\log n)$ space, namely, count the number of…
We design new algorithms for approximating 2CSPs on graphs with bounded threshold rank, that is, whose normalized adjacency matrix has few eigenvalues larger than $\varepsilon$, smaller than $-\varepsilon$, or both. Unlike on worst-case…
This paper discusses the shortest path problem in a general directed graph with $n$ nodes and $K$ cost scenarios (objectives). In order to choose a solution, the min-max criterion is applied. The min-max version of the problem is hard to…
We propose a convex-concave programming approach for the labeled weighted graph matching problem. The convex-concave programming formulation is obtained by rewriting the weighted graph matching problem as a least-square problem on the set…
Matching and partitioning problems are fundamentals of computer vision applications with examples in multilabel segmentation, stereo estimation and optical-flow computation. These tasks can be posed as non-convex energy minimization…
Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…
Lagrangian relaxation and approximate optimization algorithms have received much attention in the last two decades. Typically, the running time of these methods to obtain a $\epsilon$ approximate solution is proportional to…
In the graph label selection problem, one is given an $n$-vertex graph and a budget $k$, and seeks to select $k$ vertices whose labels enable accurate prediction of the labels on the remaining vertices. This problem formalizes distilling a…
In this paper, the author puts forward a variation of Feige's Hypothesis, which claims that it is hard on average refuting Unbalanced Max 3-XOR under biased assignments on a natural distribution. Under this hypothesis, the author…
We develop a new framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world…
We study the Requirement Cut problem, a generalization of numerous classical graph partitioning problems including Multicut, Multiway Cut, $k$-Cut, and Steiner Multicut among others. Given a graph with edge costs, terminal groups $(S_1,…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…