Related papers: Emptiness of zero automata is decidable
We study the strength of axioms needed to prove various results related to automata on infinite words and B\"uchi's theorem on the decidability of the MSO theory of $(N, {\le})$. We prove that the following are equivalent over the weak…
We give an algorithm to enumerate the results on trees of monadic second-order (MSO) queries represented by nondeterministic tree automata. After linear time preprocessing (in the input tree), we can enumerate answers with linear delay (in…
Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…
We consider first the zero-nonzero determination problem, which consists in determining the list of zero-nonzero conditions realized by a finite list of polynomials on a finite set Z included in C^k with C an algebraic closed field. We…
In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…
A data tree is a finite tree whose every node carries a label from a finite alphabet and a datum from some infinite domain. We introduce a new model of automata over unranked data trees with a decidable emptiness problem. It is essentially…
We introduce a first-order theory of finite full binary trees and then identify decidable and undecidable fragments of this theory. We show that the analogue of Hilbert`s 10th Problem is undecidable by constructing a many-to-one reduction…
We prove several results about the relations between injectivity and surjectivity for sand automata. Moreover, we begin the exploration of the dynamical behavior of sand automata proving that the property of nilpotency is undecidable. We…
We present a few results and several open problems concerning complete deterministic finite automata in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word.
Several reachability problems in finite automata, such as completeness of NFAs and synchronisation of total DFAs, correspond to fundamental properties of sets of nonnegative matrices. In particular, the two mentioned properties correspond…
The regular separability problem asks, for two given languages, if there exists a regular language including one of them but disjoint from the other. Our main result is decidability, and PSpace-completeness, of the regular separability…
We consider the computability and complexity of decision questions for Probabilistic Finite Automata (PFA) with sub-exponential ambiguity. We show that the emptiness problem for strict and non-strict cut-points of polynomially ambiguous…
We define a class of languages of infinite words over infinite alphabets, and the corresponding automata. The automata used for recognition are a generalisation of deterministic Muller automata to the setting of nominal sets. Remarkably,…
The property of reversibility is quite meaningful for the classic theoretical computer science model, cellular automata. For the reversibility problem for a CA under null boundary conditions, while linear rules have been studied a lot, the…
This paper connects the classes of weighted alternating finite automata (WAFA), weighted finite tree automata (WFTA), and polynomial automata (PA). First, we investigate the use of trees in the run semantics for weighted alternating…
Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…
An automaton is universal if it accepts every possible input. We study the notion of u-universality, which asserts that the automaton accepts every input starting with u. Universality and u-universality are both EXPTIME-hard for…
Given an $\mathbb{N}$-weighted tree automaton, we give a decision procedure for exponential vs polynomial growth (with respect to the input size) in quadratic time, and an algorithm that computes the exact polynomial degree of growth in…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
We introduce essential subtrees for terms (trees) and tree automata . There are some results concerning independent sets of subtrees and separable sets for a tree and an automaton.