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The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

Computer Science and Game Theory · Computer Science 2016-07-11 Kent E. Morrison

Box folding represents a crucial challenge for automated packaging systems. This work bridges the gap between existing methods for folding sequence extraction and approaches focused on the adaptability of automated systems to specific box…

There are many papers written on the Two Envelopes Problem that usually study some of its variations. In this paper we will study and compare the most significant variations of the problem. We will see the correct decisions for each player…

History and Overview · Mathematics 2014-11-12 Panagiotis Tsikogiannopoulos

A criterion for determining exactly when an order of a maximal subfield of a central simple algebra over a number field can be embedded into an order of this algebra is given. Various previous results have been generalized and recovered by…

Number Theory · Mathematics 2025-02-10 Jiaqi Xie , Fei Xu

We introduce a betting game, where the gambler aims to guess the last success epoch from past observed data. The player may bet on the event that no further successes occur, or choose a `trap' which is any span of future times. In the…

Probability · Mathematics 2024-06-25 Alexander Gnedin , Zakaria Derbazi

Single-elimination (SE) tournaments are a popular format used in competitive environments and decision making. Algorithms for SE tournament manipulation have been an active topic of research in recent years. In this paper, we initiate the…

Data Structures and Algorithms · Computer Science 2024-02-12 Sushmita Gupta , M. S. Ramanujan , Peter Strulo

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

Tanglegrams are a special class of graphs appearing in applications concerning cospeciation and coevolution in biology and computer science. They are formed by identifying the leaves of two rooted binary trees. We give an explicit formula…

Combinatorics · Mathematics 2015-07-20 Sara Billey , Matjaž Konvalinka , Frederick A Matsen

Sorting is one of the most used and well investigated algorithmic problem [1]. Traditional postulation supposes the sorting data archived, and the elementary operation as comparisons of two numbers. In a view of appearance of new processors…

Data Structures and Algorithms · Computer Science 2011-07-22 Hakob Aslanyan

We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…

Dynamical Systems · Mathematics 2018-07-25 Jayadev S. Athreya , Krzysztof Burdzy , Mauricio Duarte

This paper presents an experimental study on the application of quaternions in several machine learning algorithms. Quaternion is a mathematical representation of rotation in three-dimensional space, which can be used to represent complex…

Machine Learning · Computer Science 2023-08-07 Tianlei Zhu , Renzhe Zhu

By means of the notion of umbrae indexed by multisets, a general method to express estimators and their products in terms of power sums is derived. A connection between the notion of multiset and integer partition leads immediately to a way…

Computation · Statistics 2008-06-03 E. Di Nardo , G. Guarino , D. Senato

In this paper, we consider a game played on a rectangular $m \times n$ gridded chocolate bar. Each move, a player breaks the bar along a grid line. Each move after that consists of taking any piece of chocolate and breaking it again along…

Combinatorics · Mathematics 2015-09-22 Caleb Ji , Tanya Khovanova , Robin Park , Angela Song

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

We consider so-called squaring the square-puzzles where a given square (or rectangle) should be dissected into smaller squares. For a specific instance of such problems we demonstrate that a mathematically rigorous solution can be quite…

Optimization and Control · Mathematics 2014-01-27 Sascha Kurz

The distribution of the sizes of clusters is not continuous, but rather has local maxima. The numbers of atoms of those maxima distribution is called magic numbers. Two methods of determining magic numbers are firstly introduced, followed…

Materials Science · Physics 2014-11-05 Siwei Luo

A multi-convex optimization problem is one in which the variables can be partitioned into sets over which the problem is convex when the other variables are fixed. Multi-convex problems are generally solved approximately using variations on…

Optimization and Control · Mathematics 2016-10-11 Xinyue Shen , Steven Diamond , Madeleine Udell , Yuantao Gu , Stephen Boyd

We develop a new, powerful method for counting elements in a multiset. As a first application, we use this algorithm to study the number of occurrences of patterns in a permutation. For patterns of length 3 there are two Wilf classes, and…

Combinatorics · Mathematics 2024-03-05 Andrew R Conway , Anthony J Guttmann

Normally a chess problem must have a unique solution, and is deemed unsound even if there are alternatives that differ only in the order in which the same moves are played. In an enumerative chess problem, the set of moves in the solution…

Combinatorics · Mathematics 2007-05-23 Noam D. Elkies

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic
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