Related papers: Non-euclidean virtual reality I: explorations of $…
We classify curvature-adapted real hypersurfaces $M$ of non-flat quaternionic space forms $\mathbb HP^m$ and $\mathbb HH^m$ that are of Chen type 2 in an appropriately defined (pseudo) Euclidean space of quaternion-Hermitian matrices, where…
The topic of this article is the numerical search of codimension 2 Normally Hyperbolic Invariant Manifolds (NHIM) in Hamiltonian systems with 3 degrees of freedom and their internal dynamics. We point out relations between different…
This is the third in a series of papers constructing hyperbolic structures on all Haken three-manifolds. This portion deals with the mixed case of the deformation space for manifolds with incompressible boundary that are not acylindrical,…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
The three-dimensional quantum Euclidean space is an example of a non-commutative space that is obtained from Euclidean space by $q$-deformation. Simultaneously, angular momentum is deformed to $so_q(3)$, it acts on the $q$-Euclidean space…
The isoperimetric problem is one of the oldest in geometry and it consists of finding a surface of minimum area that encloses a given volume $V$. It is particularly important in physics because of its strong relation with stability, and…
The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…
We derive basic differential geometric formulae for surfaces in hyperbolic space represented as envelopes of horospheres. The dual notion of parallel hypersurfaces is also studied. The representation is applied to prove existence and…
Design space exploration is commonly performed in embedded system, where the architecture is a complicated piece of engineering. With the current trend of many-core systems, design space exploration in general-purpose computers can no…
We classify the 3-dimensional hyperbolic polyhedral orbifolds that contain no embedded essential 2-suborbifolds, up to decomposition along embedded hyperbolic triangle orbifolds (turnovers). We give a necessary condition for a 3-dimensional…
We investigate SU(2) Skyrmions in hyperbolic space, by computing numerical solutions of the nonlinear field equation. We first demonstrate the link between increasing curvature and the accuracy of the rational map approximation to the…
We introduce new variants of the notion of geometric pressure for rational functions on the Riemann sphere, including non-hyperbolic functions, in the hope some of them occur useful to achieve a fast approximation from below of the…
Relativistic Coulomb systems are studied in velocity space, prompted by the fact that the study of Newtonian Kepler/Coulomb systems in velocity space provides a method much simpler (and more elegant) than the familiar analytic solutions in…
We describe first steps towards a system for automated triangle constructions in absolute and hyperbolic geometry. We discuss key differences between constructions in Euclidean, absolute and hyperbolic geometry, compile a list of primitive…
In light of the inherent entailment relations between images and text, hyperbolic point vector embeddings, leveraging the hierarchical modeling advantages of hyperbolic space, have been utilized for visual semantic representation learning.…
We find a one-to-one correspondence between full extrinsic symmetric spaces in (possibly degenerate) inner product spaces and certain algebraic objects called (weak) extrinsic symmetric triples. In particular, this yields a description of…
Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…
Starting from the (apparently) elementary problem of deciding how many different topological spaces can be obtained by gluing together in pairs the faces of an octahedron, we will describe the central role played by hyperbolic geometry…
Since the end of the 19th century, and after the works of F. Klein and H. Poincar\'e, it is well known that models of elliptic geometry and hyperbolic geometry can be given using projective geometry, and that Euclidean geometry can be seen…
We consider varieties of representations and characters of 2 and 3-dimensional orbifolds in semisimple Lie groups, and we focus on computing their dimension. For hyperbolic 3-orbifolds, we consider the component of the variety of characters…