Related papers: Modelling internet based applications for designin…
As mobile devices are becoming ubiquitous, regularly interacting with a variety of user interfaces (UIs) is a common aspect of daily life for many people. To improve the accessibility of these devices and to enable their usage in a variety…
Developing and testing user interfaces (UIs) and training AI agents to interact with them are challenging due to the dynamic and diverse nature of real-world mobile environments. Existing methods often rely on cumbersome physical devices or…
Artificial Intelligence (AI) has demonstrated unprecedented performance across various domains, and its application to communication systems is an active area of research. While current methods focus on task-specific solutions, the broader…
This paper presents a methodology for simulating the Internet of Things (IoT) using multi-level simulation models. With respect to conventional simulators, this approach allows us to tune the level of detail of different parts of the model…
Programs have to be designed in such a way as to make them looking good and being handy for all users. Adaptive interface, with all the numerous achievements throughout 30 years of its history, contains and in reality is based on one…
Several synergistic trends, subsumed under the phrase "Internet of things (IoT)" massively drive the increasing importance of networking applications. In the past, the exponential growth of the Internet was mainly due to semantically…
The engineering of IoT (Internet of Things) systems brings about various challenges due to the inherent complexities associated with such adaptive systems. Addressing the adaptive nature of IoT systems in the early stages of the development…
Web applications need better user interface to be interactive and attractive. A new approach/concept of dimensional enhancement - 2.5D "a 2D display of a virtual 3D environment", which can be implemented in social networking sites and…
Specifying and implementing flexible human-computer dialogs, such as those used in kiosks and smart phone apps, is challenging because of the numerous and varied directions in which each user might steer a dialog. The objective of this…
When designing a new presentation front-end called FlexiView for requirements modeling tools, we encountered a general problem: designing such an interface requires a lot of experimentation which is costly when the code of the tool needs to…
The advent of edge devices dedicated to machine learning tasks enabled the execution of AI-based applications that efficiently process and classify the data acquired by the resource-constrained devices populating the Internet of Things. The…
We explain and provide examples of a formalism that supports the methodology of discovering how to adapt and personalize technology by combining randomized experiments with variables associated with user models. We characterize a formal…
Is it possible to design programs which each user can change according to his preferences? Not an illusion of such a thing that adaptive interface provides but really an interface ruled by users. What is the main problem of such design and…
Building a generalist model for user interface (UI) understanding is challenging due to various foundational issues, such as platform diversity, resolution variation, and data limitation. In this paper, we introduce Ferret-UI 2, a…
Multi-agent systems often operate under feedback, adaptation, and non-stationarity, yet many simulation studies retain static decision rules and fixed control parameters. This paper introduces a general adaptive multi-agent learning…
This article provides a taxonomy of current and past network modeling efforts. In all these efforts over the last few years we see a trend towards not only describing the network, but connected devices as well. This is especially current…
With the increase in Internet of Things devices and more decentralized architectures we see a new type of application gain importance, a type where local interactions between individual entities lead to a global emergent behavior,…
It is necessary to improve the concepts of the present web based graphical user interface for the development of more flexible and intelligent interface to provide ease and increase the level of comfort at user end like most of the desktop…
A system structure for adaptive mobile applications is introduced and discussed, together with a compliant architecture and a prototypic implementation. A methodology is also introduced, which exploits our structure to decompose the…
This work attempts to unify two domains: the Game Theory for cooperative control systems and the Responsive Web Design, under the umbrella of crowdsourcing for information gain on Ubiquous Sytems related to different devices (as PC, Tablet,…