English
Related papers

Related papers: Retractability, games and orchestrators for sessio…

200 papers

Causality serves as an abstract notion of time for concurrent systems. A computation is causal, or simply valid, if each observation of a computation event is preceded by the observation of its causes. The present work establishes that this…

Logic in Computer Science · Computer Science 2026-03-03 Clément Aubert , Jean Krivine

Contracts and contract monitoring are a powerful mechanism for specifying properties and guaranteeing them at run time. However, run time monitoring of contracts imposes a significant overhead. The execution time is impacted by the…

Programming Languages · Computer Science 2017-03-31 Matthias Keil , Peter Thiemann

We present a system of session types based on adjoint logic which generalize standard binary session types. Our system allows us to uniformly capture several new behaviors in the space of asynchronous message-passing communication,…

Programming Languages · Computer Science 2019-04-03 Klaas Pruiksma , Frank Pfenning

This paper studies contracting in the presence of externalities with a non-contractible outsider. Multiple equilibria arise from strategic symmetry between the insider agent and the outsider. To address strategic uncertainty, the principal…

Theoretical Economics · Economics 2025-09-09 Hongcheng Li

Formal analyses of incentives for compliance with network protocols often appeal to game-theoretic models and concepts. Applications of game-theoretic analysis to network security have generally been limited to highly stylized models, where…

Computer Science and Game Theory · Computer Science 2013-06-04 Michael P. Wellman , Tae Hyung Kim , Quang Duong

We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…

Formal Languages and Automata Theory · Computer Science 2016-04-27 Dietmar Berwanger , Marie van den Bogaard

When predictions support decisions they may influence the outcome they aim to predict. We call such predictions performative; the prediction influences the target. Performativity is a well-studied phenomenon in policy-making that has so far…

Machine Learning · Computer Science 2021-03-02 Juan C. Perdomo , Tijana Zrnic , Celestine Mendler-Dünner , Moritz Hardt

In current presence or availability systems, the method of presenting a user's state often supposes an instantaneous notion of that state - for example, a visualization is rendered or an inference is made about the potential actions that…

Human-Computer Interaction · Computer Science 2007-05-23 Paul M. Aoki , Allison Woodruff

We propose a formalism to model and reason about multi-agent systems. We allow agents to interact and communicate in different modes so that they can pursue joint tasks; agents may dynamically synchronize, exchange data, adapt their…

Logic in Computer Science · Computer Science 2020-02-20 Yehia Abd Alrahman , Giuseppe Perelli , Nir Piterman

Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…

Computer Science and Game Theory · Computer Science 2020-02-12 Aditya Ahuja

Session types are widely used as abstractions of asynchronous message passing systems. Refinement for such abstractions is crucial as it allows improvements of a given component without compromising its compatibility with the rest of the…

Programming Languages · Computer Science 2024-10-09 Mario Bravetti , Julien Lange , Gianluigi Zavattaro

The behavior of concurrent, asynchronous procedures depends in general on the call context, because of the global protocol that governs scheduling. This context cannot be specified with the state-based Hoare-style contracts common in…

Logic in Computer Science · Computer Science 2023-10-09 Reiner Hähnle , Eduard Kamburjan , Marco Scaletta

The scenario-based specification of a large distributed system is usually naturally decomposed into various modules. The integration of specification modules contrasts to the parallel composition of program components, and includes various…

Programming Languages · Computer Science 2012-10-09 Guoxin Su , Mingsheng Ying , Chengqi Zhang

Session types define protocols that processes must follow when communicating. The special case of binary session types, i.e. type annotations of protocols between two parties, is known to be in a propositions-as-types correspondence with…

Programming Languages · Computer Science 2021-12-15 Marco Carbone , Sonia Marin , Carsten Schürmann

We propose a resilience-based framework for computing feasible assume-guarantee contracts that ensure the satisfaction of temporal specifications in interconnected discrete-time systems. Interconnection effects are modeled as structured…

Systems and Control · Electrical Eng. & Systems 2025-12-09 Negar Monir , Youssef Ait Si , Ratnangshu Das , Pushpak Jagtap , Adnane Saoud , Sadegh Soudjani

In this paper we extend some recent results on an operatorial approach to the description of alliances between political parties interacting among themselves and with a basin of electors. In particular, we propose and compare three…

Physics and Society · Physics 2017-05-24 F. Bagarello , F. Gargano

This work unifies insights from the systems and functional programming communities, in order to enable compositional reasoning about software which is nonetheless efficiently realizable in hardware. It exploits a correspondence between…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-03-18 Thomas Dickerson

Smart Contracts use computer technology to automate the performance of aspects of commercial agreements. Yet how can there be confidence that the computer code is faithful to the intentions of the parties? To understand the depth and…

Computation and Language · Computer Science 2021-04-09 Christopher D. Clack

This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party cannot design a new game, cannot enforce agents' behavior,…

Computer Science and Game Theory · Computer Science 2011-07-04 D. Monderer , M. Tennenholtz

I prove that it is irrational for agents with even slightly private preferences to condition their strategy on private information that is payoff-irrelevant to them, contrary to powerful techniques for analyzing communication and repeated…

Theoretical Economics · Economics 2026-05-29 Alistair Barton