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Related papers: Coherency in One-Shot Gesture Recognition

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This letter presents a physical human-robot interaction scenario in which a robot guides and performs the role of a teacher within a defined dance training framework. A combined cognitive and physical feedback of performance is proposed for…

Handwriting movements can be leveraged as a unique form of behavioral biometrics, to verify whether a real user is operating a device or application. This task can be framed as a reverse Turing test in which a computer has to detect if an…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Luis A. Leiva , Moises Diaz , Nuwan T. Attygalle , Miguel A. Ferrer , Rejean Plamondon

Posture control and balance are basic requirements for a humanoid robot performing motor tasks like walking and interacting with the environment. For this reason, posture control is one of the elements taken into account when evaluating the…

Robotics · Computer Science 2021-10-28 Vittorio Lippi , Christoph Maurer , Thomas Mergner

Action recognition is a fundamental capability for humanoid robots to interact and cooperate with humans. This application requires the action recognition system to be designed so that new actions can be easily added, while unknown actions…

Robotics · Computer Science 2025-09-16 Stefano Berti , Andrea Rosasco , Michele Colledanchise , Lorenzo Natale

Zero-shot action recognition, which recognizes actions in videos without having received any training examples, is gaining wide attention considering it can save labor costs and training time. Nevertheless, the performance of zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Nan Wu , Hiroshi Kera , Kazuhiko Kawamoto

3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-13 John Yang , Hyung Jin Chang , Seungeui Lee , Nojun Kwak

The development of generative artificial intelligence for human motion generation has expanded rapidly, necessitating a unified evaluation framework. This paper presents a detailed review of eight evaluation metrics for human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Ali Ismail-Fawaz , Maxime Devanne , Stefano Berretti , Jonathan Weber , Germain Forestier

Due to burdensome data requirements, learning from demonstration often falls short of its promise to allow users to quickly and naturally program robots. Demonstrations are inherently ambiguous and incomplete, making correct generalization…

Machine Learning · Computer Science 2019-04-29 Wonjoon Goo , Scott Niekum

A time series is a sequence of data items; typical examples are videos, stock ticker data, or streams of temperature measurements. Quite some research has been devoted to comparing and indexing simple time series, i.e., time series where…

Computational Complexity · Computer Science 2018-06-04 Jörg P. Bachmann , Johann-Christoph Freytag , Benjamin Hauskeller , Nicole Schweikardt

Shared control can help in teleoperated object manipulation by assisting with the execution of the user's intention. To this end, robust and prompt intention estimation is needed, which relies on behavioral observations. Here, an intention…

Robotics · Computer Science 2022-08-19 Anna Belardinelli , Anirudh Reddy Kondapally , Dirk Ruiken , Daniel Tanneberg , Tomoki Watabe

We present results of two pilot studies that investigated human error behaviours with an error prone in-air gesture recognizer. During the studies, users performed a small set of simple in-air gestures. In the first study, these gestures…

Human-Computer Interaction · Computer Science 2021-05-27 Ahmed Sabbir Arif , Wolfgang Stuerzlinger , Euclides Jose de Mendonca Filho , Alec Gordynski

Zero-shot learning methods typically assume that the new, unseen classes encountered during deployment come from the same distribution as the the classes in the training set. However, real-world scenarios often involve class distribution…

Machine Learning · Computer Science 2024-12-11 Yuli Slavutsky , Yuval Benjamini

The focus of this contribution is on camera simulation as it comes into play in simulating autonomous robots for their virtual prototyping. We propose a camera model validation methodology based on the performance of a perception algorithm…

Robotics · Computer Science 2022-08-02 Asher Elmquist , Radu Serban , Dan Negrut

To achieve a successful grasp, gripper attributes such as its geometry and kinematics play a role as important as the object geometry. The majority of previous work has focused on developing grasp methods that generalize over novel object…

This paper presents a new method for detecting and classifying a predefined set of hand gestures using a single transmitter and a single receiver utilizing a linearly frequency modulated ultrasonic signal. Gestures are identified based on…

Signal Processing · Electrical Eng. & Systems 2017-10-25 Mohammed H. AlSharif , Mohamed Saad , Tareq Y. Al-Naffouri

This paper concerns the problem of how to learn to grasp dexterously, so as to be able to then grasp novel objects seen only from a single view-point. Recently, progress has been made in data-efficient learning of generative grasp models…

Robotics · Computer Science 2019-07-16 Marek Kopicki , Dominik Belter , Jeremy L. Wyatt

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Masashi Hatano , Saptarshi Sinha , Jacob Chalk , Wei-Hong Li , Hideo Saito , Dima Damen

Using physical interactive devices like mouse and keyboards hinders naturalistic human-machine interaction and increases the probability of surface contact during a pandemic. Existing gesture-recognition systems do not possess user…

Human-Computer Interaction · Computer Science 2022-09-08 Ankit Jha , Ishita , Pratham G. Shenwai , Ayush Batra , Siddharth Kotian , Piyush Modi

Humans can infer a great deal about the meaning of a word, using the syntax and semantics of surrounding words even if it is their first time reading or hearing it. We can also generalise the learned concept of the word to new tasks.…

Computation and Language · Computer Science 2020-07-21 Talip Ucar , Adrian Gonzalez-Martin , Matthew Lee , Adrian Daniel Szwarc
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