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We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. We incorporate reliability…

Computer Science and Game Theory · Computer Science 2014-12-31 Eli A. Meirom , Shie Mannor , Ariel Orda

We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. In this network formation game,…

Computer Science and Game Theory · Computer Science 2016-05-24 Eli A. Meirom , Shie Mannor , Ariel Orda

Designing optimal interdependent networks is important for the robustness and efficiency of national critical infrastructures. Here, we establish a two-person game-theoretic model in which two network designers choose to maximize the global…

Social and Information Networks · Computer Science 2016-02-26 Juntao Chen , Quanyan Zhu

We study the structure and evolution of the Internet's Autonomous System (AS) interconnection topology as a game with heterogeneous players. In this network formation game, the utility of a player depends on the network structure, e.g., the…

Computer Science and Game Theory · Computer Science 2014-04-23 Eli. A. Meirom , Shie Mannor , Ariel Orda

We propose a novel network formation game that explains the emergence of various hierarchical structures in groups where self-interested or utility-maximizing individuals decide to establish or severe relationships of authority or…

Computer Science and Game Theory · Computer Science 2021-09-15 Pedro Cisneros-Velarde , Francesco Bullo

This is the first paper to address the topology structure of Job Edge-Fog interconnection network in the perspective of network creation game. A two level network creation game model is given, in which the first level is similar to the…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-17 Rupei Xu , András Faragó , Jason P. Jue

The emerging Internet of Things (IoT) applications that leverage ubiquitous connectivity and big data are facilitating the realization of smart everything initiatives. IoT-enabled infrastructures have naturally a multi-layer system…

Networking and Internet Architecture · Computer Science 2021-08-31 Juntao Chen , Corinne Touati , Quanyan Zhu

Internet of Things has pervaded every area of modern life. From a research and industry standpoint, there has been an increasing demand and desire in recent years to develop Internet of Things networks with distributed structure. Wireless…

Networking and Internet Architecture · Computer Science 2024-07-09 Azra Seyyedi , Sina Dortaj , Mahdi Bohlouli , SeyedEhsan Nedaaee Oskoee

We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…

Computer Science and Game Theory · Computer Science 2012-09-19 Ryan Tatko , Christopher Griffin

This work relates to context-awareness of things that belong to IoT networks. Preferences understood as a priority in selection are considered, and dynamic preference models for such systems are built. Preference models are based on formal…

Software Engineering · Computer Science 2014-07-14 Radoslaw Klimek , Leszek Kotulski

Network Creation Games are an important framework for understanding the formation of real-world networks. These games usually assume a set of indistinguishable agents strategically buying edges at a uniform price leading to a network among…

Computer Science and Game Theory · Computer Science 2022-05-02 Martin Bullinger , Pascal Lenzner , Anna Melnichenko

This document provides a theoretical-methodological ground to sustain the idea that the IoT builds the structure of awareness of large-scale infrastructures viewed as techno-social cyber-physical systems, which are special cases of…

Systems and Control · Computer Science 2017-08-23 Pedro H. J. Nardelli , Florian Kühnlenz

As an alternative view to the graph formation models in the statistical physics community, we introduce graph formation models using \textit{network formation} through selfish competition as an approach to modeling graphs with particular…

Optimization and Control · Mathematics 2015-03-13 Shaun Lichter , Christopher Griffin , Terry Friesz

A model of Boolean game with only one free parameter $p$ that denotes the strength of herd behavior is proposed where each agent acts according to the information obtained from his neighbors in network and those in the minority are…

Statistical Mechanics · Physics 2007-05-23 Tao Zhou , Bing-Hong Wang , Pei-Ling Zhou , Chun-Xia Yang , Jun Liu

The context-awareness of things that belong to IoT networks have to be considered in a distributed computation paradigm. In the paper we suggest the use of graph transformations and temporal logic as a formal framework for a knowledge…

Software Engineering · Computer Science 2014-08-11 Radoslaw Klimek , Leszek Kotulski

The Internet of Things requires intelligent decision making in many scenarios. To this end, resources available at the individual nodes for sensing or computing, or both, can be leveraged. This results in approaches known as participatory…

Machine Learning · Computer Science 2025-03-31 Alessandro Buratto , Elia Guerra , Marco Miozzo , Paolo Dini , Leonardo Badia

Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents…

Computer Science and Game Theory · Computer Science 2020-06-29 Davide Bilò , Tobias Friedrich , Pascal Lenzner , Anna Melnichenko

We live in a world full of networks where our economy, our communication, and even our social life crucially depends on them. These networks typically emerge from the interaction of many entities, which is why researchers study agent-based…

Computer Science and Game Theory · Computer Science 2024-11-07 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

The Internet of Things (IoT) is envisioned as a global network of connected things enabling ubiquitous machine-to-machine (M2M) communication. With estimations of billions of sensors and devices to be connected in the coming years, the IoT…

Computers and Society · Computer Science 2018-09-27 Radu-Casian Mihailescu , Romina Spalazzese , Clint Heyer , Paul Davidsson

Wireless sensing and the internet of things (IoT) are nowadays pervasive in 5G and beyond networks, and they are expected to play a crucial role in 6G. However, a centralized optimization of a distributed system is not always possible and…

Networking and Internet Architecture · Computer Science 2025-12-16 David Emanuele Corrado Raphael Catania , Alessandro Buratto , Giovanni Perin
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