Related papers: Better Protocol for XOR Game using Communication P…
The discrepancy method is widely used to find lower bounds for communication complexity of XOR games. It is well known that these bounds can be far from optimal. In this context Disjointness is usually mentioned as a case where the method…
We study a model of communication complexity that encompasses many well-studied problems, including classical and quantum communication complexity, the complexity of simulating distributions arising from bipartite measurements of shared…
The non-local game scenario provides a powerful framework to study the limitations of classical and quantum correlations, by studying the upper bounds of the winning probabilities those correlations offer in cooperation games where…
We give an explicit family of XOR games with O(n)-bit questions requiring 2^n ebits to play near-optimally. More generally we introduce a new technique for proving lower bounds on the amount of entanglement required by an XOR game: we show…
There are few explicit examples of two player nonlocal games with a large gap between classical and quantum value. One of the reasons is that estimating the classical value is usually a hard computational task. This paper is devoted to…
In this paper, we prove a strong XOR lemma for bounded-round two-player randomized communication. For a function $f:\mathcal{X}\times \mathcal{Y}\rightarrow\{0,1\}$, the $n$-fold XOR function $f^{\oplus n}:\mathcal{X}^n\times…
We prove that the PARITY protocol is optimal for a general class of non-adaptive distillation protocols of all $n$ player nonlocal boxes (NLBs) based on XOR games. The conditional distributions generated by these NLBs are assumed to have…
We characterize exact, and approximate, optimality of games that players can interact with using quantum strategies. In comparison to a previous work of the author, arXiv: 2311.12887, which applied a 2016 framework due to Ostrev for…
We prove new lower bounds for bounded error quantum communication complexity. Our methods are based on the Fourier transform of the considered functions. First we generalize a method for proving classical communication complexity lower…
In this work we introduce an intermediate setting between quantum nonlocality and communication complexity problems. More precisely, we study the value of XOR games $G$ when Alice and Bob are allowed to use a limited amount of one-way…
An XOR function is a function of the form g(x,y) = f(x + y), for some boolean function f on n bits. We study the quantum and classical communication complexity of XOR functions. In the case of exact protocols, we completely characterise…
Nonlocal games are a foundational tool for understanding entanglement and constructing quantum protocols in settings with multiple spatially separated quantum devices. In this work, we continue the study initiated by Kalai et al. (STOC '23)…
We define the $\textit{marginal information}$ of a communication protocol, and use it to prove XOR lemmas for communication complexity. We show that if every $C$-bit protocol has bounded advantage for computing a Boolean function $f$, then…
XOR games are a simple computational model with connections to many areas of complexity theory. Perhaps the earliest use of XOR games was in the study of quantum correlations. XOR games also have an interesting connection to Grothendieck's…
We study optimal and nearly-optimal quantum strategies for non-local XOR games. First, we prove the following general result: for every non-local XOR game, there exists a set of relations with the properties: (1) a quantum strategy is…
It has long been known that the existence of certain superquantum nonlocal correlations would cause communication complexity to collapse. The absurdity of a world in which any nonlocal binary function could be evaluated with a constant…
We study the two-party communication complexity of functions with large outputs, and show that the communication complexity can greatly vary depending on what output model is considered. We study a variety of output models, ranging from the…
In this paper we give a set of necessary and sufficient conditions such that quantum players of a two-party {\sc xor} game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error…
The Forrelation problem, introduced by Aaronson [A10] and Aaronson and Ambainis [AA15], is a well studied problem in the context of separating quantum and classical models. Variants of this problem were used to give exponential separations…
In this paper we prove lower bounds on randomized multiparty communication complexity, both in the \emph{blackboard model} (where each message is written on a blackboard for all players to see) and (mainly) in the \emph{message-passing…