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Event cameras offering high dynamic range and low latency have emerged as disruptive technologies in imaging. Despite growing research on leveraging these benefits for different imaging tasks, a comprehensive study of recently advances and…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Yunfan Lu , Xiaogang Xu , Pengteng Li , Yusheng Wang , Yi Cui , Huizai Yao , Hui Xiong

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jisu Nam , Yicong Hong , Chun-Hao Paul Huang , Feng Liu , JoungBin Lee , Jiyoung Kim , Siyoon Jin , Yunsung Lee , Jaeyoon Jung , Suhwan Choi , Seungryong Kim , Yang Zhou

In this paper, we analyze some of our real-world deployment of face recognition (FR) systems for various applications and discuss the gaps between expectations of the user and what the system can deliver. We evaluate some of our proposed…

Computer Vision and Pattern Recognition · Computer Science 2016-02-10 Bappaditya Mandal

Automotive user interfaces constantly change due to increasing automation, novel features, additional applications, and user demands. While in-vehicle interaction can utilize numerous promising modalities, no existing overview includes an…

Human-Computer Interaction · Computer Science 2022-10-25 Pascal Jansen , Mark Colley , Enrico Rukzio

Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or…

Human-Computer Interaction · Computer Science 2020-08-12 Verena Biener , Daniel Schneider , Travis Gesslein , Alexander Otte , Bastian Kuth , Per Ola Kristensson , Eyal Ofek , Michel Pahud , Jens Grubert

We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

Augmented reality (AR) has the potential to revolutionize the way in which information is presented by overlaying virtual information onto a person's direct view of their real-time surroundings. By placing the display on the surface of the…

Mobile devices gather the communication capabilities as no other gadget. Plus, they now comprise a wider set of applications while still maintaining reduced size and weight. They have started to include accessibility features that enable…

Human-Computer Interaction · Computer Science 2014-02-06 Hugo Nicolau , João Guerreiro , Tiago Guerreiro

This paper presents a sign language conversation system based on the See-Through Face Display to address the challenge of maintaining eye contact in remote sign language interactions. A camera positioned behind a transparent display allows…

Human-Computer Interaction · Computer Science 2025-04-07 Kazuya Izumi , Akihisa Shitara , Yoichi Ochiai

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion…

This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). In this paper, we described the imagination scenarios of a touch-less interaction technology for hemiplegia, which can support…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Haibo Li

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

Virtual assistants (VAs) have become ubiquitous in daily life, integrated into smartphones and smart devices, sparking interest in AI companions that enhance user experiences and foster emotional connections. However, existing companions…

Human-Computer Interaction · Computer Science 2025-09-03 Xuetong Wang , Ching Christie Pang , Pan Hui

Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been…

Human-Computer Interaction · Computer Science 2025-07-25 Chen Liang , Yuxuan Liu , Martez Mott , Anhong Guo

Depth estimation from images serves as the fundamental step of 3D perception for autonomous driving and is an economical alternative to expensive depth sensors like LiDAR. The temporal photometric constraints enables self-supervised depth…

Computer Vision and Pattern Recognition · Computer Science 2022-09-21 Yi Wei , Linqing Zhao , Wenzhao Zheng , Zheng Zhu , Yongming Rao , Guan Huang , Jiwen Lu , Jie Zhou

Wearable robotic hand rehabilitation devices can allow greater freedom and flexibility than their workstation-like counterparts. However, the field is generally lacking effective methods by which the user can operate the device: such…

Robotics · Computer Science 2019-01-14 Sangwoo Park , Cassie Meeker , Lynne M. Weber , Lauri Bishop , Joel Stein , Matei Ciocarlie

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

Human-Computer Interaction · Computer Science 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…

Human-Computer Interaction · Computer Science 2014-11-20 Sandeep Vasave , Amol Plave

Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Mengke Song , Yuge Xie , Qi Cui , Luming Li , Xinyu Liu , Guotao Wang , Chenglizhao Chen , Shanchen Pang