Related papers: Real-time eSports Match Result Prediction
We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…
Tennis is one of the world's biggest and most popular sports. Multiple researchers have, with limited success, modeled the outcome of matches using probability modelling or machine learning approaches. The approach presented here predicts…
Performance prediction or forecasting sporting outcomes involves a great deal of insight into the particular area one is dealing with, and a considerable amount of intuition about the factors that bear on such outcomes and performances. The…
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focused on tactical combat. Mastering…
The Weather4cast 2021 competition gave the participants a task of predicting the time evolution of two-dimensional fields of satellite-based meteorological data. This paper describes the author's efforts, after initial success in the first…
Machine learning, classification and prediction models have applications across a range of fields. Sport analytics is an increasingly popular application, but most existing work is focused on automated refereeing in mainstream sports and…
This study proposes a statistically grounded framework for real-time win probability evaluation and player assessment in score-based team sports, based on minute-by-minute cumulative box-score data. We introduce a continuous dominance…
Although the data-driven analysis of football players' performance has been developed for years, most research only focuses on the on-ball event including shots and passes, while the off-ball movement remains a little-explored area in this…
Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game…
In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise;…
Cricket, especially the Twenty20 format, has maximum uncertainty, where a single over can completely change the momentum of the game. With millions of people following the Indian Premier League (IPL), developing a model for predicting the…
This study applies complexity sciences to analyze the game of Padel. Data from 18 professional matches were collected, and the probability distributions of the total number of shots and the probability distribution of rallies' duration were…
In this work, we extended a stochastic model for football leagues based on the team's potential [R. da Silva et al. Comput. Phys. Commun. \textbf{184} 661--670 (2013)] for making predictions instead of only performing a successful…
We present an extensive statistical analysis of the results of all sports competitions in five major sports leagues in England and the United States. We characterize the parity among teams by the variance in the winning fraction from…
The goal of the present study is to explore the application of deep convolutional network features to emotion recognition. Results indicate that they perform similarly to other published models at a best recognition rate of 94.4%, and do so…
The evolution of digital technology and the increasing popularity of sports inspired the innovators to take the experience of users with a proclivity towards sports to a whole new different level, by introducing Fantasy Sports Platforms…
We frame the meta-learning of prediction procedures as a search for an optimal strategy in a two-player game. In this game, Nature selects a prior over distributions that generate labeled data consisting of features and an associated…
Feedback delays are inevitable in real-world multi-agent learning. They are known to severely degrade performance, and the convergence rate under delayed feedback is still unclear, even for bilinear games. This paper derives the rate of…
Mixed martial arts (MMA) has been one of the fastest-growing sports in recent years and has become a mainstream sport on the global stage. The growth of MMA has been driven by the Ultimate Fighting Championship (UFC), which is currently the…
Predicting the outcome of sports events is a hard task. We quantify this difficulty with a coefficient that measures the distance between the observed final results of sports leagues and idealized perfectly balanced competitions in terms of…