Related papers: Improved Texture Networks: Maximizing Quality and …
Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture…
Style control has been popular in video generation models. Existing methods often generate videos far from the given style, cause content leakage, and struggle to transfer one video to the desired style. Our first observation is that the…
While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results.…
Sketching is an intuitive and effective way for content creation. While significant progress has been made for photorealistic image generation by using generative adversarial networks, it remains challenging to take a fine-grained control…
Style transfer aims to combine the content of one image with the artistic style of another. It was discovered that lower levels of convolutional networks captured style information, while higher levels captures content information. The…
Neural networks struggle with image classification when biases are learned and misleads correlations, affecting their generalization and performance. Previous methods require attribute labels (e.g. background, color) or utilizes Generative…
This paper presents a novel method which simultaneously learns the number of filters and network features repeatedly over multiple epochs. We propose a novel pruning loss to explicitly enforces the optimizer to focus on promising candidate…
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine…
In this work, we show the generative capability of an image classifier network by synthesizing high-resolution, photo-realistic, and diverse images at scale. The overall methodology, called Synthesize-It-Classifier (STIC), does not require…
Image stylization aims at applying a reference style to arbitrary input images. A common scenario is one-shot stylization, where only one example is available for each reference style. Recent approaches for one-shot stylization such as…
Recent texture generation methods achieve impressive results due to the powerful generative prior they leverage from large-scale text-to-image diffusion models. However, abstract textual prompts are limited in providing global textural or…
Portrait Stylization aims to imbue portrait photos with vivid artistic effects drawn from style examples. Despite the availability of enormous training datasets and large network weights, existing methods struggle to maintain geometric…
Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…
Iterative denoising-based generation, also known as denoising diffusion models, has recently been shown to be comparable in quality to other classes of generative models, and even surpass them. Including, in particular, Generative…
Despite the availability of large-scale 3D datasets and advancements in 3D generative models, the complexity and uneven quality of 3D geometry and texture data continue to hinder the performance of 3D generation techniques. In most existing…
In order to evaluate the capacity of a camera to render textures properly, the standard practice, used by classical scoring protocols, is to compute the frequential response to a dead leaves image target, from which is built a texture…
Flow-based text-to-image models follow deterministic trajectories, making it costly to explore diverse modes under limited sampling budgets. Existing approaches to improving diversity often rely on retraining or degrade image fidelity. To…
Recent image generative models typically capture the image distribution in a pre-constructed latent space, relying on a frozen image tokenizer. However, there exists a significant discrepancy between the reconstruction and generation…
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map…
While successful for various computer vision tasks, deep neural networks have shown to be vulnerable to texture style shifts and small perturbations to which humans are robust. In this work, we show that the robustness of neural networks…