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We present a novel learning-based collision avoidance algorithm, CrowdSteer, for mobile robots operating in dense and crowded environments. Our approach is end-to-end and uses multiple perception sensors such as a 2-D lidar along with a…

Robotics · Computer Science 2020-04-30 Jing Liang , Utsav Patel , Adarsh Jagan Sathyamoorthy , Dinesh Manocha

In crowdsourcing markets, there are two different type jobs, i.e. homogeneous jobs and heterogeneous jobs, which need to be allocated to workers. Incentive mechanisms are essential to attract extensive user participating for achieving good…

Computer Science and Game Theory · Computer Science 2014-07-23 Jiajun Sun

Preference-based reinforcement learning has gained prominence as a strategy for training agents in environments where the reward signal is difficult to specify or misaligned with human intent. However, its effectiveness is often limited by…

Machine Learning · Computer Science 2025-08-27 Jonathan Erskine , Taku Yamagata , Raúl Santos-Rodríguez

Crowd counting is a fundamental problem in crowd analysis which is typically accomplished by estimating a crowd density map and summing over the density values. However, this approach suffers from background noise accumulation and loss of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Yasiru Ranasinghe , Nithin Gopalakrishnan Nair , Wele Gedara Chaminda Bandara , Vishal M. Patel

Greedy algorithms are popular in compressive sensing for their high computational efficiency. But the performance of current greedy algorithms can be degenerated seriously by noise (both multiplicative noise and additive noise). A robust…

Information Theory · Computer Science 2014-02-10 Yurrit Avonds , Yipeng Liu , Sabine Van Huffel

Preference-based reinforcement learning (RL) provides a framework to train AI agents using human feedback through preferences over pairs of behaviors, enabling agents to learn desired behaviors when it is difficult to specify a numerical…

Human-Computer Interaction · Computer Science 2025-03-21 David Chhan , Ellen Novoseller , Vernon J. Lawhern

Crowdsourced mobile edge caching and sharing (Crowd-MECS) is emerging as a promising content delivery paradigm by employing a large crowd of existing edge devices (EDs) to cache and share popular contents. The successful technology adoption…

Computer Science and Game Theory · Computer Science 2020-03-11 Changkun Jiang , Lin Gao , Tong Wang , Yufei Jiang , Jianqiang Li

We consider a distributed multi-user system where individual entities possess observations or perceptions of one another, while the truth is only known to themselves, and they might have an interest in withholding or distorting the truth.…

Computer Science and Game Theory · Computer Science 2013-06-04 Parinaz Naghizadeh , Mingyan Liu

A new technique is presented to design energy-efficient large-scale tracking systems based on mobile clustering. The new technique optimizes the formation of mobile clusters to minimize energy consumption in large-scale tracking systems.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-02-11 Hesham Alfares , Abdulrahman Abu Elkhail , Uthman Baroudi

Crowd-sourcing is a cheap and popular means of creating training and evaluation datasets for machine learning, however it poses the problem of `truth inference', as individual workers cannot be wholly trusted to provide reliable…

Machine Learning · Computer Science 2019-02-26 Yuan Li , Benjamin I. P. Rubinstein , Trevor Cohn

Participatory sensing is emerging as an innovative computing paradigm that targets the ubiquity of always-connected mobile phones and their sensing capabilities. In this context, a multitude of pioneering applications increasingly carry out…

Cryptography and Security · Computer Science 2013-08-14 Emiliano De Cristofaro , Claudio Soriente

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

Human-Computer Interaction · Computer Science 2022-12-06 Kacper Kenji Lesniak , Maria Maistro

Representing the environment is a fundamental task in enabling robots to act autonomously in unknown environments. In this work, we present confidence-rich mapping (CRM), a new algorithm for spatial grid-based mapping of the 3D environment.…

Robotics · Computer Science 2020-06-30 Ali-akbar Agha-mohammadi , Eric Heiden , Karol Hausman , Gaurav S. Sukhatme

Mobile crowdsensing (MCS) counting on the mobility of massive workers helps the requestor accomplish various sensing tasks with more flexibility and lower cost. However, for the conventional MCS, the large consumption of communication…

Cryptography and Security · Computer Science 2021-10-19 Qin Hu , Zhilin Wang , Minghui Xu , Xiuzhen Cheng

GNSS receivers are vulnerable to jamming and spoofing attacks, and numerous such incidents have been reported worldwide in the last decade. It is important to detect attacks fast and localize attackers, which can be hard if not impossible…

Signal Processing · Electrical Eng. & Systems 2022-05-02 Glädje Karl Olsson , Erik Axell , Erik G. Larsson , Panos Papadimitratos

Artificial Intelligence (AI) has burrowed into our lives in various aspects; however, without appropriate testing, deployed AI systems are often being criticized to fail in critical and embarrassing cases. Existing testing approaches mainly…

Artificial Intelligence · Computer Science 2018-10-23 Siwei Fu , Anbang Xu , Xiaotong Liu , Huimin Zhou , Rama Akkiraju

This paper presents the first systematic investigation of the potential performance gains for crowdsourcing systems, deriving from available information at the requester about individual worker earnestness (reputation). In particular, we…

Human-Computer Interaction · Computer Science 2014-12-01 Alberto Tarable , Alessandro Nordio , Emilio Leonardi , Marco Ajmone Marsan

In crowdsourcing, a group of common people is asked to execute the tasks and in return will receive some incentives. In this article, one of the crowdsourcing scenarios with multiple heterogeneous tasks and multiple IoT devices (as task…

Computer Science and Game Theory · Computer Science 2023-04-04 Chattu Bhargavi , Vikash Kumar Singh

Driven by the rapid growth of Internet of Things applications, tremendous data need to be collected by sensors and uploaded to the servers for further process. As a promising solution, mobile crowd sensing enables controllable sensing and…

Information Theory · Computer Science 2022-02-28 Ziqin Zhou , Xiaoyang Li , Changsheng You , Kaibing Huang , Yi Gong

Collaborative learning techniques have the potential to enable training machine learning models that are superior to models trained on a single entity's data. However, in many cases, potential participants in such collaborative schemes are…

Machine Learning · Computer Science 2026-04-14 Florian E. Dorner , Nikola Konstantinov , Georgi Pashaliev , Martin Vechev
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