Related papers: Action Recognition Based on Joint Trajectory Maps …
Deep convolutional networks have achieved great success for visual recognition in still images. However, for action recognition in videos, the advantage over traditional methods is not so evident. This paper aims to discover the principles…
Learning image representations with ConvNets by pre-training on ImageNet has proven useful across many visual understanding tasks including object detection, semantic segmentation, and image captioning. Although any image representation can…
This project investigates the human multi-modal behavior identification algorithm utilizing deep neural networks. According to the characteristics of different modal information, different deep neural networks are used to adapt to different…
Predicting trajectories of pedestrians is quintessential for autonomous robots which share the same environment with humans. In order to effectively and safely interact with humans, trajectory prediction needs to be both precise and…
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…
The aim of this research is to recognize human actions performed on stage to aid visually impaired and blind individuals. To achieve this, we have created a theatre human action recognition system that uses skeleton data captured by depth…
Recent progress on action recognition has mainly focused on RGB and optical flow features. In this paper, we approach the problem of joint-based action recognition. Unlike other modalities, constellation of joints and their motion generate…
In this paper, we propose the use of a semantic image, an improved representation for video analysis, principally in combination with Inception networks. The semantic image is obtained by applying localized sparse segmentation using global…
Due to the compact and rich high-level representations offered, skeleton-based human action recognition has recently become a highly active research topic. Previous studies have demonstrated that investigating joint relationships in spatial…
In this paper, we explore tensor representations that can compactly capture higher-order relationships between skeleton joints for 3D action recognition. We first define RBF kernels on 3D joint sequences, which are then linearized to form…
How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions…
With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we…
Despite the recent progress, 3D multi-person pose estimation from monocular videos is still challenging due to the commonly encountered problem of missing information caused by occlusion, partially out-of-frame target persons, and…
Skeleton-based human action recognition has achieved a great interest in recent years, as skeleton data has been demonstrated to be robust to illumination changes, body scales, dynamic camera views, and complex background. Nevertheless, an…
Three dimensional convolutional neural networks (3D CNNs) have been established as a powerful tool to simultaneously learn features from both spatial and temporal dimensions, which is suitable to be applied to video-based action…
Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view…
In the absence of global positioning information, place recognition is a key capability for enabling localization, mapping and navigation in any environment. Most place recognition methods rely on images, point clouds, or a combination of…
Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf…
Skeleton-based action recognition has made great progress recently, but many problems still remain unsolved. For example, most of the previous methods model the representations of skeleton sequences without abundant spatial structure…
Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…