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Malicious co-residency in virtualized networks poses a real threat. The next-generation mobile networks heavily rely on virtualized infrastructure, and network slicing has emerged as a key enabler to support different virtualized services…

Networking and Internet Architecture · Computer Science 2020-01-28 Danish Sattar , Ashraf Matrawy

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

In this work, we investigate the profit maximization problem for a wireless network carrier and the payment minimization for end-users. Motivated by recent findings on proactive resource allocation, we focus on the scenario whereby…

Computer Science and Game Theory · Computer Science 2015-11-25 F. Alotaibi , S. Hosny , J. Tadrous , H. El Gamal , A. Eryilmaz

We propose and analyze a broad family of games played by resource-constrained players, which are characterized by the following central features: 1) each user has a multi-dimensional action space, subject to a single sum resource…

Computer Science and Game Theory · Computer Science 2010-05-07 Yi Su , Mihaela van der Schaar

Network connectivity plays an important role in the information exchange between different agents in the multi-level networks. In this paper, we establish a game-theoretic framework to capture the uncoordinated nature of the decision-making…

Systems and Control · Computer Science 2016-03-17 Juntao Chen , Quanyan Zhu

Modern networks support network slicing, which partitions physical infrastructure into virtual slices tailored to different service requirements (for example, high bandwidth or low latency). Optimally allocating users to slices is a…

Networking and Internet Architecture · Computer Science 2025-12-02 Sagar Sudhakara , Pankaj Rajak

In this paper, Nash equilibrium seeking among a network of players is considered. Different from many existing works on Nash equilibrium seeking in non-cooperative games, the players considered in this paper cannot directly observe the…

Optimization and Control · Mathematics 2017-03-28 Maojiao Ye , Guoqiang Hu

In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed market-based resource allocation system. Multiple users decide how to distribute their budget (bids) among multiple machines…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Michal Feldman , Kevin Lai , Li Zhang

We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win…

Optimization and Control · Mathematics 2014-07-08 Ioannis C. Konstantakopoulos , Lillian J. Ratliff , Ming Jin , S. Shankar Sastry , Costas Spanos

We consider the dynamic behavior of several variants of the Network Creation Game, introduced by Fabrikant et al. [PODC'03]. Equilibrium networks in these models have desirable properties like low social cost and small diameter, which makes…

Computer Science and Game Theory · Computer Science 2013-05-29 Bernd Kawald , Pascal Lenzner

In this paper, we consider the problem of finding a Nash equilibrium in a multi-player game over generally connected networks. This model differs from a conventional setting in that players have partial information on the actions of their…

Optimization and Control · Mathematics 2019-12-10 Farzad Salehisadaghiani , Wei Shi , Lacra Pavel

The introduction of aggregator structures has proven effective in bringing fairness to energy resource allocation by negotiating for more resources and economic surplus on behalf of users. This paper extends the fair energy resource…

Computer Science and Game Theory · Computer Science 2024-10-16 Jiayi Li , Matt Motoki , Baosen Zhang

We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in…

Computer Science and Game Theory · Computer Science 2021-08-24 Edith Elkind , Jiarui Gan , Ayumi Igarashi , Warut Suksompong , Alexandros A. Voudouris

We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…

Computer Science and Game Theory · Computer Science 2010-09-23 Christian Borgs , Jennifer Chayes , Jian Ding , Brendan Lucier

Network slicing is the means of logically isolating network capabilities from a one size fits all to a set of different slices where each slice is responsible for specific network requirements. In the same light, the micro-operator concept…

Networking and Internet Architecture · Computer Science 2020-04-22 Idris Badmus , Abdelquoddouss Laghrissi , Ari Pouttu

We consider a distributed IoT network, where each node wants to minimize its age of information and there is a cost to make any transmission. A collision model is considered, where any transmission is successful from a node to a common…

Information Theory · Computer Science 2020-01-14 Kumar Saurav , Rahul Vaze

The core innovation in future 5G cellular networksnetwork slicing, aims at providing a flexible and efficient framework of network organization and resource management. The revolutionary network architecture based on slices, makes most of…

Networking and Internet Architecture · Computer Science 2017-09-13 Bin Han , Shreya Tayade , Hans D. Schotten

We argue for network slicing as an efficient solution that addresses the diverse requirements of 5G mobile networks, thus providing the necessary flexibility and scalability associated with future network implementations. We elaborate on…

Networking and Internet Architecture · Computer Science 2017-04-10 P. Rost , C. Mannweiler , D. S. Michalopoulos , C. Sartori , V. Sciancalepore , N. Sastry , O. Holland , S. Tayade , B. Han , D. Bega , D. Aziz , H. Bakker

Next generation wireless networks are expected to support diverse vertical industries and offer countless emerging use cases. To satisfy stringent requirements of diversified services, network slicing is developed, which enables…

Networking and Internet Architecture · Computer Science 2021-02-23 Wanqing Guan , Haijun Zhang , Victor C. M. Leung

Motivated by emerging resource allocation and data placement problems such as web caches and peer-to-peer systems, we consider and study a class of resource allocation problems over a network of agents (nodes). In this model, nodes can…

Computer Science and Game Theory · Computer Science 2020-01-07 S. Rasoul Etesami
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