Related papers: Network Slicing Games: Enabling Customization in M…
Malicious co-residency in virtualized networks poses a real threat. The next-generation mobile networks heavily rely on virtualized infrastructure, and network slicing has emerged as a key enabler to support different virtualized services…
Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…
In this work, we investigate the profit maximization problem for a wireless network carrier and the payment minimization for end-users. Motivated by recent findings on proactive resource allocation, we focus on the scenario whereby…
We propose and analyze a broad family of games played by resource-constrained players, which are characterized by the following central features: 1) each user has a multi-dimensional action space, subject to a single sum resource…
Network connectivity plays an important role in the information exchange between different agents in the multi-level networks. In this paper, we establish a game-theoretic framework to capture the uncoordinated nature of the decision-making…
Modern networks support network slicing, which partitions physical infrastructure into virtual slices tailored to different service requirements (for example, high bandwidth or low latency). Optimally allocating users to slices is a…
In this paper, Nash equilibrium seeking among a network of players is considered. Different from many existing works on Nash equilibrium seeking in non-cooperative games, the players considered in this paper cannot directly observe the…
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed market-based resource allocation system. Multiple users decide how to distribute their budget (bids) among multiple machines…
We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win…
We consider the dynamic behavior of several variants of the Network Creation Game, introduced by Fabrikant et al. [PODC'03]. Equilibrium networks in these models have desirable properties like low social cost and small diameter, which makes…
In this paper, we consider the problem of finding a Nash equilibrium in a multi-player game over generally connected networks. This model differs from a conventional setting in that players have partial information on the actions of their…
The introduction of aggregator structures has proven effective in bringing fairness to energy resource allocation by negotiating for more resources and economic surplus on behalf of users. This paper extends the fair energy resource…
We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in…
We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…
Network slicing is the means of logically isolating network capabilities from a one size fits all to a set of different slices where each slice is responsible for specific network requirements. In the same light, the micro-operator concept…
We consider a distributed IoT network, where each node wants to minimize its age of information and there is a cost to make any transmission. A collision model is considered, where any transmission is successful from a node to a common…
The core innovation in future 5G cellular networksnetwork slicing, aims at providing a flexible and efficient framework of network organization and resource management. The revolutionary network architecture based on slices, makes most of…
We argue for network slicing as an efficient solution that addresses the diverse requirements of 5G mobile networks, thus providing the necessary flexibility and scalability associated with future network implementations. We elaborate on…
Next generation wireless networks are expected to support diverse vertical industries and offer countless emerging use cases. To satisfy stringent requirements of diversified services, network slicing is developed, which enables…
Motivated by emerging resource allocation and data placement problems such as web caches and peer-to-peer systems, we consider and study a class of resource allocation problems over a network of agents (nodes). In this model, nodes can…