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Related papers: Streaming Virtual Reality Content

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Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…

Human-Computer Interaction · Computer Science 2017-02-01 Jacob Thorn , Rodrigo Pizarro , Bernhard Spanlang , Pablo Bermell-Garcia , Mar Gonzalez-Franco

We present an IoT home network visualizer that utilizes virtual reality (VR). This prototype demonstrates the potential that VR has to aid in the understanding of home IoT networks. This is particularly important due the increased number of…

Human-Computer Interaction · Computer Science 2020-01-22 Drew Johnston , Jarret Flack , Indrakshi Ray , Francisco R. Ortega

VR in the treatment of clinical concerns such as generalized anxiety disorder or social anxiety. VR has created additional pathways to support patient well-being and care. Understanding online discussion of what users think about this…

Computation and Language · Computer Science 2025-12-09 Kwabena Yamoah , Cass Dykeman

Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different applications that replicate or in the case of augmentation enhance real-life…

Multimedia · Computer Science 2020-04-06 Tanja Kojić , Danish Ali , Robert Greinacher , Sebastian Möller , Jan-Niklas Voigt-Antons

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Vincent Sitzmann , Ana Serrano , Amy Pavel , Maneesh Agrawala , Diego Gutierrez , Belen Masia , Gordon Wetzstein

Augmented Reality (AR) based on Head-Mounted Displays (HMDs) has gained significant traction over the recent years. Nevertheless, it remains unclear what AR HMD-based applications have been developed over the years and what their system…

Multimedia · Computer Science 2023-03-15 Pubudu Wijesooriya , Sheikh Muhammad Farjad , Nikolaos Stergiou , Spyridon Mastorakis

Online video-on-demand(VoD) services invariably maintain a view count for each video they serve, and it has become an important currency for various stakeholders, from viewers, to content owners, advertizers, and the online service…

Multimedia · Computer Science 2013-12-19 Liang Chen , Yipeng Zhou , Dah Ming Chiu

With the growing of Long Term Evolution (LTE) cellular networks and the increase in the demand of the video services, it is vital to consider the challenges in the streaming services from a different perspective. A perspective that focuses…

Networking and Internet Architecture · Computer Science 2018-03-15 Ahmed Ahmedin , Amitabha Ghosh , Dipak Ghosal

The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…

Graphics · Computer Science 2022-01-19 Olivier Augereau , Gabriel Brocheton , Pedro Paulo Do Prado Neto

Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…

Human-Computer Interaction · Computer Science 2025-10-02 Xiaoye Michael Wang , Ali Mazalek , Catherine M. Sabiston , Timothy N. Welsh

Virtual Reality (VR) is an emerging technique that provides a unique real-time experience for users. VR technologies have provided revolutionary user experiences in various scenarios (e.g., training, education, product/architecture design,…

Software Engineering · Computer Science 2022-11-04 Dhia Elhaq Rzig , Nafees Iqbal , Isabella Attisano , Xue Qin , Foyzul Hassan

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…

Human-Computer Interaction · Computer Science 2026-04-01 Paulo Vitor S. Silva , Lucas L. Neves , Rafael A. Goiás , Diogo F. C. Silva , Rafael T. Sousa , Arlindo R. Galvão Filho

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta

Multimedia streaming protocols are becoming increasingly popular in Crowdsensing due to their ability to deliver high-quality video content over the internet in real-time. Streaming multimedia content, as in the context of live video…

Networking and Internet Architecture · Computer Science 2024-11-26 Andrea Vaiuso

While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous…

Human-Computer Interaction · Computer Science 2024-06-04 Saeed Safikhani , Benedikt Gross , Johanna Pirker

Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…

Software Engineering · Computer Science 2021-09-29 David Moreno-Lumbreras , Gregorio Robles , Daniel Izquierdo-Cortázar , Jesus M. Gonzalez-Barahona

Mixed reality (MR) technologies are emerging into the mainstream with affordable devices like the Oculus Quest. These devices blend the physical and virtual in novel ways that blur the lines that exist in legal precedent, like those between…

Cryptography and Security · Computer Science 2020-07-22 Nicole Shadowen , Diane Hosfelt

In this paper, we present preliminary results on the use of deep learning techniques to integrate the users self-body and other participants into a head-mounted video see-through augmented virtuality scenario. It has been previously shown…

Computer Vision and Pattern Recognition · Computer Science 2020-01-03 Pierre-Olivier Pigny , Lionel Dominjon

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao
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