Related papers: Mirrored Light Field Video Camera Adapter
Light field cameras have been proved to be powerful tools for 3D reconstruction and virtual reality applications. However, the limited resolution of light field images brings a lot of difficulties for further information display and…
In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the…
Rendering for light field displays (LFDs) requires rendering of dozens or hundreds of views, which must then be combined into a single image on the display, making real-time LFD rendering extremely difficult. We introduce light field…
Light field (LF) image super-resolution (SR) aims at reconstructing high-resolution LF images from their low-resolution counterparts. Although CNN-based methods have achieved remarkable performance in LF image SR, these methods cannot fully…
Robots must reliably interact with refractive objects in many applications; however, refractive objects can cause many robotic vision algorithms to become unreliable or even fail, particularly feature-based matching applications, such as…
Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR…
Feature detectors and descriptors are key low-level vision tools that many higher-level tasks build on. Unfortunately these fail in the presence of challenging light transport effects including partial occlusion, low contrast, and…
We present a method for compositing virtual objects into a photograph such that the object colors appear to have been processed by the photo's camera imaging pipeline. Compositing in such a camera-aware manner is essential for high realism,…
Neural representations have shown great promise in their ability to represent radiance and light fields while being very compact compared to the image set representation. However, current representations are not well suited for streaming as…
Light field (LF) cameras can record scenes from multiple perspectives, and thus introduce beneficial angular information for image super-resolution (SR). However, it is challenging to incorporate angular information due to disparities among…
Using spherical mirrors in place of wide-angle cameras allows for cost-effective monitoring of manufacturing processes in hazardous environment, where a camera would normally not operate. This includes environments of high heat, vacuum and…
This paper addresses the problem of mirror surface reconstruction, and proposes a solution based on observing the reflections of a moving reference plane on the mirror surface. Unlike previous approaches which require tedious calibration,…
Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording…
We propose LiFCal, a novel geometric online calibration pipeline for MLA-based light field cameras. LiFCal accurately determines model parameters from a moving camera sequence without precise calibration targets, integrating arbitrary…
Delivering light to an object is one of the key steps in any imaging exercise. Tools such as LEDs and lasers are available to achieve this. These components are integrated into systems such as microscopy, medical imaging, remote sensing,…
A light field print (LFP) displays three-dimensional (3D) information to the naked-eye observer under ambient white light illumination. Changing perspectives of a 3D image are seen by the observer from varying angles. However, LFPs appear…
We study the problem of deblurring light fields of general 3D scenes captured under 3D camera motion and present both theoretical and practical contributions. By analyzing the motion-blurred light field in the primal and Fourier domains, we…
In recent years, consumer-level depth cameras have been adopted for various applications. However, they often produce depth maps at only a moderately high frame rate (approximately 30 frames per second), preventing them from being used for…
Light field applications, especially light field rendering and depth estimation, developed rapidly in recent years. While state-of-the-art light field rendering methods handle semi-transparent and reflective objects well, depth estimation…
Inspired by the recent advances in implicitly representing signals with trained neural networks, we aim to learn a continuous representation for narrow-baseline 4D light fields. We propose an implicit representation model for 4D light…