Related papers: Orthogonal Edge Routing for the EditLens
A new predictor-corrector type incremental algorithm is proposed for the exact construction of weighted straight skeletons of 2D general planar polygons of arbitrary complexity based on the notion of deforming polygon. In the proposed…
The need to identify graphs with small structural distances from a query arises in domains such as biology, chemistry, recommender systems, and social network analysis. Among several methods for measuring inter-graph distance, Graph Edit…
This paper studies the problem of embedding very large information networks into low-dimensional vector spaces, which is useful in many tasks such as visualization, node classification, and link prediction. Most existing graph embedding…
With the wide spread use of AI-driven systems in the edge (a.k.a edge intelligence systems), such as autonomous driving vehicles, wearable biotech devices, intelligent manufacturing, etc., such systems are becoming very critical for our…
In practical use cases, polygonal mesh editing can be faster than generating new ones, but it can still be challenging and time-consuming for users. Existing solutions for this problem tend to focus on a single task, either geometry or…
Graphs are a natural representation of data from various contexts, such as social connections, the web, road networks, and many more. In the last decades, many of these networks have become enormous, requiring efficient algorithms to cut…
Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down…
In several settings (e.g., sensor networks and social networks), nodes of a graph are equipped with initial opinions, and the goal is to estimate the average of these opinions using local operations. A natural algorithm to achieve this is…
Edge perturbation is a basic method to modify graph structures. It can be categorized into two veins based on their effects on the performance of graph neural networks (GNNs), i.e., graph data augmentation and attack. Surprisingly, both…
Graph exploration and editing are still mostly considered independently and systems to work with are not designed for todays interactive surfaces like smartphones, tablets or tabletops. When developing a system for those modern devices that…
A new O(lg N) line clipping algorithm in E2 against a convex window is presented. The main advantage of the presented algorithm is the principal acceleration of the line clipping problem solution. A comparison of the proposed algorithm with…
Existing graph layout algorithms are usually not able to optimize all the aesthetic properties desired in a graph layout. To evaluate how well the desired visual features are reflected in a graph layout, many readability metrics have been…
For click-based interactive segmentation methods, reducing the number of clicks required to obtain a desired segmentation result is essential. Although recent click-based methods yield decent segmentation results, we observe that…
Existing network embedding approaches tackle the problem of learning low-dimensional node representations. However, networks can also be seen in the light of edges interlinking pairs of nodes. The broad goal of this paper is to introduce…
Graph Edit Distance (GED) is defined as the minimum cost transformation of one graph into another and is a widely adopted metric for measuring the dissimilarity between graphs. The major problem of GED is that its computation is NP-hard,…
We introduce a new method for decomposing the edge set of a graph, and use it to replace the Regularity lemma of Szemer\'edi in some graph embedding problems. An algorithmic version is also given.
Interactive fashion image manipulation, which enables users to edit images with sketches and color strokes, is an interesting research problem with great application value. Existing works often treat it as a general inpainting task and do…
We propose a fully dynamic algorithm for maintaining reachability information in directed graphs. The proposed deterministic dynamic algorithm has an update time of $O((ins*n^{2}) + (del * (m+n*log(n))))$ where $m$ is the current number of…
Computing efficiently a robust measure of similarity or dissimilarity between graphs is a major challenge in Pattern Recognition. The Graph Edit Distance (GED) is a flexible measure of dissimilarity between graphs which arises in…
Scene Graph, as a vital tool to bridge the gap between language domain and image domain, has been widely adopted in the cross-modality task like VQA. In this paper, we propose a new method to edit the scene graph according to the user…