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A soundscape is composed of three types of sound: biophony (sounds made by animals), geophony (natural abiotic sounds) and anthropophony (sounds made by humans). A key research question in the field of soundscape ecology is how these…
While Transformer has become the de-facto standard for speech, modeling upon the fine-grained frame-level features remains an open challenge of capturing long-distance dependencies and distributing the attention weights. We propose…
Instance-wise feature selection and ranking methods can achieve a good selection of task-friendly features for each sample in the context of neural networks. However, existing approaches that assume feature subsets to be independent are…
Autonomous soundscape augmentation systems typically use trained models to pick optimal maskers to effect a desired perceptual change. While acoustic information is paramount to such systems, contextual information, including participant…
This paper presents a computational methodology for analyzing intonation and deriving tuning systems in microtonal oral traditions, utilizing pitch histograms, Dynamic Time Warping (DTW), and optimization techniques, with a case study on a…
Domain generalization (DG) based Face Anti-Spoofing (FAS) aims to improve the model's performance on unseen domains. Existing methods either rely on domain labels to align domain-invariant feature spaces, or disentangle generalizable…
Source code summaries are short natural language descriptions of code snippets that help developers better understand and maintain source code. There has been a surge of work on automatic code summarization to reduce the burden of writing…
We introduce a new audio processing technique that increases the sampling rate of signals such as speech or music using deep convolutional neural networks. Our model is trained on pairs of low and high-quality audio examples; at test-time,…
The generalization with respect to domain shifts, as they frequently appear in applications such as autonomous driving, is one of the remaining big challenges for deep learning models. Therefore, we propose an exemplar-based style synthesis…
In the speech signal, acoustic landmarks identify times when the acoustic manifestations of the linguistically motivated distinctive features are most salient. Acoustic landmarks have been widely applied in various domains, including speech…
This article describes a contour-based 3D tongue deformation visualization framework using B-mode ultrasound image sequences. A robust, automatic tracking algorithm characterizes tongue motion via a contour, which is then used to drive a…
While recent large-scale text-to-speech (TTS) models have achieved significant progress, they still fall short in speech quality, similarity, and prosody. Considering speech intricately encompasses various attributes (e.g., content,…
A Prompt-based Text-To-Speech model allows a user to control different aspects of speech, such as speaking rate and perceived gender, through natural language instruction. Although user-friendly, such approaches are on one hand constrained:…
Neural sequence-to-sequence text-to-speech synthesis (TTS), such as Tacotron-2, transforms text into high-quality speech. However, generating speech with natural prosody still remains a challenge. Yasuda et. al. show that unlike natural…
We propose PromptTTS++, a prompt-based text-to-speech (TTS) synthesis system that allows control over speaker identity using natural language descriptions. To control speaker identity within the prompt-based TTS framework, we introduce the…
This work introduces a feature extracted from stereophonic/binaural audio signals aiming to represent a measure of perceived quality degradation in processed spatial auditory scenes. The feature extraction technique is based on a simplified…
Modern neural text-to-speech (TTS) synthesis can generate speech that is indistinguishable from natural speech. However, the prosody of generated utterances often represents the average prosodic style of the database instead of having wide…
In this paper we propose a contour mean calculation and interpolation method designed for averaging manual delineations of objects performed by experts and interpolate 3D layer stack images. The proposed method retains all visible…
This paper introduces SoundSculpt, a neural network designed to extract target sound fields from ambisonic recordings. SoundSculpt employs an ambisonic-in-ambisonic-out architecture and is conditioned on both spatial information (e.g.,…
We present COCOLA (Coherence-Oriented Contrastive Learning for Audio), a contrastive learning method for musical audio representations that captures the harmonic and rhythmic coherence between samples. Our method operates at the level of…