Related papers: Imposing higher-level Structure in Polyphonic Musi…
Existing work in automatic music generation has mostly focused on end-to-end systems that generate either entire compositions or continuations of pieces, which are difficult for composers to iterate on. The area of computer-assisted…
Music generation with the aid of computers has been recently grabbed the attention of many scientists in the area of artificial intelligence. Deep learning techniques have evolved sequence production methods for this purpose. Yet, a…
Autoregressive generative transformers are key in music generation, producing coherent compositions but facing challenges in human-machine collaboration. We propose RefinPaint, an iterative technique that improves the sampling process. It…
Compared with traditional design methods, generative design significantly attracts engineers in various disciplines. In thiswork, howto achieve the real-time generative design of optimized structures with various diversities and…
Most accurate recommender systems are black-box models, hiding the reasoning behind their recommendations. Yet explanations have been shown to increase the user's trust in the system in addition to providing other benefits such as…
The paper focuses on the a posteriori tuning of a generative model in order to favor the generation of good instances in the sense of some external differentiable criterion. The proposed approach, called Boltzmann Tuning of Generative…
Current generative models are able to generate high-quality artefacts but have been shown to struggle with compositional reasoning, which can be defined as the ability to generate complex structures from simpler elements. In this paper, we…
Restricted Boltzmann Machine (RBM) is a particular type of random neural network models modeling vector data based on the assumption of Bernoulli distribution. For multi-dimensional and non-binary data, it is necessary to vectorize and…
Existing Score-Based Models (SBMs) can be categorized into constrained SBMs (CSBMs) or unconstrained SBMs (USBMs) according to their parameterization approaches. CSBMs model probability density functions as Boltzmann distributions, and…
In this study, we address the challenge of using energy-based models to produce high-quality, label-specific data in complex structured datasets, such as population genetics, RNA or protein sequences data. Traditional training methods…
We present a framework based on neural networks to extract music scores directly from polyphonic audio in an end-to-end fashion. Most previous Automatic Music Transcription (AMT) methods seek a piano-roll representation of the pitches, that…
A natural approach to software quality assurance consists in writing unit tests securing programmer-declared code invariants. Throughout the literature a great body of work has been devoted to tools and techniques automating this…
The restricted Boltzmann machine (RBM) is a representative generative model based on the concept of statistical mechanics. In spite of the strong merit of interpretability, unavailability of backpropagation makes it less competitive than…
Deep Learning models have shown very promising results in automatically composing polyphonic music pieces. However, it is very hard to control such models in order to guide the compositions towards a desired goal. We are interested in…
While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive…
Restricted Boltzmann Machines (RBMs) are powerful tools for modeling complex systems and extracting insights from data, but their training is hindered by the slow mixing of Markov Chain Monte Carlo (MCMC) processes, especially with highly…
Restricted Boltzmann machine (RBM) provide a general framework for modeling physical systems, but their behavior is dependent on hyperparameters such as the learning rate, the number of hidden nodes and the form of the threshold function.…
Learning invariant representations is a critical task in computer vision. In this paper, we propose the Theta-Restricted Boltzmann Machine ({\theta}-RBM in short), which builds upon the original RBM formulation and injects the notion of…
The ''pretraining-and-finetuning'' paradigm has become a norm for training domain-specific models in natural language processing and computer vision. In this work, we aim to examine this paradigm for symbolic music generation through…
We introduce C3LLM (Conditioned-on-Three-Modalities Large Language Models), a novel framework combining three tasks of video-to-audio, audio-to-text, and text-to-audio together. C3LLM adapts the Large Language Model (LLM) structure as a…