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Related papers: How do people explore virtual environments?

200 papers

Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…

Image and Video Processing · Electrical Eng. & Systems 2022-04-06 Meixu Chen , Yize Jin , Todd Goodall , Xiangxu Yu , Alan C. Bovik

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion ratings. 20 participants used head-mounted displays to immerse…

Human-Computer Interaction · Computer Science 2025-03-14 Maximilian Warsinke , Tanja Kojić , Maurizio Vergari , Robert Spang , Jan-Niklas Voigt-Antons , Sebastian Möller

Modeling visual search not only offers an opportunity to predict the usability of an interface before actually testing it on real users, but also advances scientific understanding about human behavior. In this work, we first conduct a set…

Human-Computer Interaction · Computer Science 2020-05-11 Arianna Yuan , Yang Li

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

Finding objects is essential for almost any daily-life visual task. Saliency models have been useful to predict fixation locations in natural images, but are static, i.e., they provide no information about the time-sequence of fixations.…

Artificial Intelligence · Computer Science 2020-12-09 M. Sclar , G. Bujia , S. Vita , G. Solovey , J. E. Kamienkowski

Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking…

Computer Vision and Pattern Recognition · Computer Science 2016-12-12 Adrià Recasens , Carl Vondrick , Aditya Khosla , Antonio Torralba

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360{\deg}. However, prior approaches to visual search are limited to a static image, neglecting the physical…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Heyang Yu , Yinan Han , Xiangyu Zhang , Baiqiao Yin , Bowen Chang , Xiangyu Han , Xinhao Liu , Jing Zhang , Marco Pavone , Chen Feng , Saining Xie , Yiming Li

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

Photo collections and its applications today attempt to reflect user interactions in various forms. Moreover, photo collections aim to capture the users' intention with minimum effort through applications capturing user intentions. Human…

Computer Vision and Pattern Recognition · Computer Science 2016-01-13 Jinsoo Choi , Tae-Hyun Oh , In So Kweon

Saliency modeling has been an active research area in computer vision for about two decades. Existing state of the art models perform very well in predicting where people look in natural scenes. There is, however, the risk that these models…

Computer Vision and Pattern Recognition · Computer Science 2015-05-15 Ali Borji , Laurent Itti

To investigate whether the vanishing point (VP) plays a significant role in gaze guidance, we ran two experiments. In the first one, we recorded fixations of 10 observers (4 female; mean age 22; SD=0.84) freely viewing 532 images, out of…

Computer Vision and Pattern Recognition · Computer Science 2016-09-07 Ali Borji , Mengyang Feng

Recently, video streams have occupied a large proportion of Internet traffic, most of which contain human faces. Hence, it is necessary to predict saliency on multiple-face videos, which can provide attention cues for many content based…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Yufan Liu , Minglang Qiao , Mai Xu , Bing Li , Weiming Hu , Ali Borji

Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Christos Petrou , Harris Partaourides , Athanasios Balomenos , Yannis Kopsinis , Sotirios Chatzis

The "metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize, and entertain, is fast becoming a reality, attracting billions of dollars in investment from companies such as Meta, Microsoft, and Clipo Labs.…

Networking and Internet Architecture · Computer Science 2024-02-14 Minzhao Lyu , Rahul Dev Tripathi , Vijay Sivaraman

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…

Human-Computer Interaction · Computer Science 2026-01-21 Efe Bozkir , Süleyman Özdel , Mengdi Wang , Brendan David-John , Hong Gao , Kevin Butler , Eakta Jain , Enkelejda Kasneci

Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…

Human-Computer Interaction · Computer Science 2019-11-19 Zhenyi He , Karl Rosenberg , Ken Perlin

Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes…

Human-Computer Interaction · Computer Science 2023-11-22 Mohammed Safayet Arefin , J. Edward Swan , Russell Cohen Hoffing , Steven Thurman

Animals often forage via Levy walks stochastic trajectories with heavy tailed step lengths optimized for sparse resource environments. We show that human visual gaze follows similar dynamics when scanning images. While traditional models…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Tejaswi V. Panchagnula

360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…

Multimedia · Computer Science 2022-08-09 Yili Jin , Junhua Liu , Fangxin Wang , Shuguang Cui