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Related papers: Exploiting re-voting in the Helios election system

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Limited Voting (LV) is an approval-based method for multi-winner elections where all ballots are required to have a same fixed size. While it appears to be used as voting method in corporate governance and has some political applications,…

Computer Science and Game Theory · Computer Science 2024-07-26 Maaike Venema-Los , Zoé Christoff , Davide Grossi

The paper considers a general model of electoral systems combining district-based elections with a compensatory mechanism in order to create any outcome between strictly majoritarian and purely proportional seat allocation. It contains vote…

Computer Science and Game Theory · Computer Science 2017-10-27 László Csató

Recent political campaigns have demonstrated how technologies are used to boost election outcomes by microtargeting voters. We propose and analyze a framework which analyzes how political activists use technologies to target voters. Voters…

Physics and Society · Physics 2019-10-17 Moritz Hoferer , Lucas Böttcher , Hans J. Herrmann , Hans Gersbach

To understand and summarize approval preferences and other binary evaluation data, it is useful to order the items on an axis which explains the data. In a political election using approval voting, this could be an ideological left-right…

Computer Science and Game Theory · Computer Science 2024-05-08 Théo Delemazure , Chris Dong , Dominik Peters , Magdaléna Tydrichová

When each voter rates or ranks several candidates for a single office, a strong Condorcet winner (SCW) is one who beats all others in two-way races. Among 21 electoral systems examined, 18 will sometimes make candidate X the winner even if…

Methodology · Statistics 2016-09-22 Richard B. Darlington

Today, Internet involves many actors who are making revenues on it (operators, companies, service providers,...). It is therefore important to be able to make fair decisions in this large-scale and highly competitive economical ecosystem.…

Networking and Internet Architecture · Computer Science 2012-05-01 François Durand , Fabien Mathieu , Ludovic Noirie

There has been much recent work on multiwinner voting systems. However, sometimes a committee is highly structured, and if we want to vote for such a committee, our voting method should be more structured as well. We consider committees…

Computer Science and Game Theory · Computer Science 2022-11-14 Karl-Dieter Crisman

Despite many examples to the contrary, most models of elections assume that rules determining the winner will be followed. We present a model where elections are solely a public signal of the incumbent popularity, and citizens can protests…

Physics and Society · Physics 2013-02-04 Andrew T. Little , Joshua A. Tucker , Tom LaGatta

The goal of this paper is twofold. First and foremost, we aim to experimentally and quantitatively show that the choice of a multiwinner voting rule can play a crucial role on the way minorities are represented. We also test the possibility…

Computer Science and Game Theory · Computer Science 2016-04-11 Piotr Faliszewski , Jean-Francois Laslier , Robert Schaefer , Piotr Skowron , Arkadii Slinko , Nimrod Talmon

We examine an approval-based model of Liquid Democracy with a budget constraint on voting and delegating costs, aiming to centrally select casting voters ensuring complete representation of the electorate. From a computational complexity…

Computer Science and Game Theory · Computer Science 2025-02-05 Shiri Alouf-Heffetz , Łukasz Janeczko , Grzegorz Lisowski , Georgios Papasotiropoulos

Voting is the aggregation of individual preferences in order to select a winning alternative. Selection of a winner is accomplished via a voting rule, e.g., rank-order voting, majority rule, plurality rule, approval voting. Which voting…

Theoretical Economics · Economics 2020-05-18 Anne Carlstein

It is well known that no reasonable voting rule is strategyproof. Moreover, the common Plurality rule is particularly prone to strategic behavior of the voters and empirical studies show that people often vote strategically in practice.…

Computer Science and Game Theory · Computer Science 2014-04-22 Reshef Meir , Omer Lev , Jeffrey S. Rosenschein

Electing a leader is a classical problem in distributed computing system. Synchronization between processes often requires one process acting as a coordinator. If an elected leader node fails, the other nodes of the system need to elect…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-03-14 P Beaulah Soundarabai , Ritesh Sahai , Thriveni J , K R Venugopal , L M Patnaik

Issue salience is a major determinant in voters' decisions. Candidates and political parties campaign to shift salience to their advantage - a process termed priming. We study the dynamics, strategies and equilibria of campaign spending for…

Computer Science and Game Theory · Computer Science 2024-12-30 Jonathan Shaki , Yonatan Aumann , Sarit Kraus

Voting rules may implement the will of the society when all eligible voters vote, and only them. However, they may fail to do so when sybil (fake or duplicate) votes are present and when only some honest (non sybil) voters actively…

Multiagent Systems · Computer Science 2025-10-22 Reshef Meir , Gal Shahaf , Ehud Shapiro , Nimrod Talmon

Social networks are increasingly being used to conduct polls. We introduce a simple model of such social polling. We suppose agents vote sequentially, but the order in which agents choose to vote is not necessarily fixed. We also suppose…

Computer Science and Game Theory · Computer Science 2013-02-08 Serge Gaspers , Victor Naroditskiy , Nina Narodytska , Toby Walsh

Democracies are built upon secure and reliable voting systems. Electronic voting systems seek to replace ballot papers and boxes with computer hardware and software. Proposed electronic election schemes have been subjected to scrutiny, with…

Cryptography and Security · Computer Science 2026-02-16 Paul Keeler , Ben Smyth

We study a model of proxy voting where the candidates, voters, and proxies are all located on the real line, and instead of voting directly, each voter delegates its vote to the closest proxy. The goal is to find a set of proxies that is…

Computer Science and Game Theory · Computer Science 2020-12-15 Elliot Anshelevich , Zack Fitzsimmons , Rohit Vaish , Lirong Xia

We study the effect of public tallies on online elections, in a setting where voting is costly and voters are allowed to strategically time their votes. The strategic importance of choosing \emph{when} to vote arises when votes are public,…

Computer Science and Game Theory · Computer Science 2024-02-20 Aviv Yaish , Svetlana Abramova , Rainer Böhme

A key promise of democratic voting is that, by accounting for all constituents' preferences, it produces decisions that benefit the constituency overall. It is alarming, then, that all deterministic voting rules have unbounded distortion:…

Computer Science and Game Theory · Computer Science 2023-05-22 Bailey Flanigan , Ariel D. Procaccia , Sven Wang
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