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We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

Logic in Computer Science · Computer Science 2019-08-08 Sophia Knight , Bastien Maubert

Information Retrieval is shifting from passive document ranking toward autonomous agentic workflows that operate in multi-step Reason-Act-Observe loops. In such long-horizon trajectories, minor early errors can cascade, leading to…

Artificial Intelligence · Computer Science 2026-04-14 Anushree Sinha , Srivaths Ranganathan , Debanshu Das , Abhishek Dharmaratnakar

Some multi-agent scenarios call for the possibility of evaluating specifications in a richer domain of truth values. Examples include runtime monitoring of a temporal property over a growing prefix of an infinite path, inconsistency…

Multiagent Systems · Computer Science 2023-11-01 Wojciech Jamroga , Beata Konikowska , Damian Kurpiewski , Wojciech Penczek

We consider the hardness of approximation of optimization problems from the point of view of definability. For many NP-hard optimization problems it is known that, unless P = NP, no polynomial-time algorithm can give an approximate solution…

Logic in Computer Science · Computer Science 2019-08-30 Albert Atserias , Anuj Dawar

Many model-based reinforcement learning (RL) methods follow a similar template: fit a model to previously observed data, and then use data from that model for RL or planning. However, models that achieve better training performance (e.g.,…

Machine Learning · Computer Science 2023-02-21 Benjamin Eysenbach , Alexander Khazatsky , Sergey Levine , Ruslan Salakhutdinov

AI agents negotiate and transact in natural language with unfamiliar counterparts: a buyer bot facing an unknown seller, or a procurement assistant negotiating with a supplier. In such interactions, the counterpart's LLM, prompts, control…

Machine Learning · Computer Science 2026-05-13 Eilam Shapira , Moshe Tennenholtz , Roi Reichart

Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a…

Machine Learning · Statistics 2023-02-16 Côme Fiegel , Pierre Ménard , Tadashi Kozuno , Rémi Munos , Vianney Perchet , Michal Valko

This study presents the first examination of the ability of Large Language Models (LLMs) to follow reasoning strategies that are used to guide Automated Theorem Provers (ATPs). We evaluate the performance of GPT4, GPT3.5 Turbo and Google's…

Computation and Language · Computer Science 2024-07-31 Lachlan McGinness , Peter Baumgartner

Formal verification of floating-point arithmetic remains challenging due to non-linear arithmetic behavior and the tight coupling between control and datapath logic. Existing approaches often rely on high-level C models for equivalence…

Logic in Computer Science · Computer Science 2026-03-05 Hansa Mohanty , Vaisakh Naduvodi Viswambharan , Deepak Narayan Gadde

We propose a formal proof of the undecidability of the model checking problem for alternating- time temporal logic under imperfect information and perfect recall semantics. This problem was announced to be undecidable according to a…

Logic in Computer Science · Computer Science 2011-02-22 Catalin Dima , Ferucio Laurentiu Tiplea

Many real world learning tasks involve complex or hard-to-specify objectives, and using an easier-to-specify proxy can lead to poor performance or misaligned behavior. One solution is to have humans provide a training signal by…

Machine Learning · Computer Science 2018-10-22 Paul Christiano , Buck Shlegeris , Dario Amodei

Approximation fixpoint theory (AFT) provides an algebraic framework for the study of fixpoints of operators on bilattices and has found its applications in characterizing semantics for various classes of logic programs and nonmonotonic…

Artificial Intelligence · Computer Science 2021-07-09 Fangfang Liu , Jia-huai You

Limited lookahead has been studied for decades in perfect-information games. We initiate a new direction via two simultaneous deviation points: generalization to imperfect-information games and a game-theoretic approach. We study how one…

Computer Science and Game Theory · Computer Science 2020-03-20 Christian Kroer , Tuomas Sandholm

We study the question: How can we select the right data for fine-tuning to a specific task? We call this data selection problem active fine-tuning and show that it is an instance of transductive active learning, a novel generalization of…

Machine Learning · Computer Science 2024-06-24 Jonas Hübotter , Bhavya Sukhija , Lenart Treven , Yarden As , Andreas Krause

Reinforcement learning is structurally harder than supervised learning because the policy changes the data distribution it learns from. The resulting fragility is especially visible in large-model training, where the training and rollout…

Machine Learning · Computer Science 2026-05-13 Rasool Fakoor , Murdock Aubry , Nicholas Stranges , Alexander J. Smola

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole,…

Artificial Intelligence · Computer Science 2017-11-20 Noam Brown , Tuomas Sandholm

A wide variety of nonmonotonic semantics can be expressed as approximators defined under AFT (Approximation Fixpoint Theory). Using traditional AFT theory, it is not possible to define approximators that rely on information computed in…

Artificial Intelligence · Computer Science 2023-07-24 Spencer Killen , Jia-Huai You

Deep reinforcement learning agents are prone to goal misalignments. The black-box nature of their policies hinders the detection and correction of such misalignments, and the trust necessary for real-world deployment. So far, solutions…

Artificial Intelligence · Computer Science 2024-05-27 Hector Kohler , Quentin Delfosse , Riad Akrour , Kristian Kersting , Philippe Preux

Clarification-seeking behavior is widely regarded as a desirable property of LLM agents, enabling them to resolve ambiguity before acting on underspecified tasks. However, the security implications of this interaction pattern remain…

Cryptography and Security · Computer Science 2026-05-19 Udari Madhushani Sehwag , Zhengyang Shan , Heming Liu , Dileepa Lakshan , Joseph Brandifino , Max Fenkell

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan