Related papers: Photorealistic Facial Texture Inference Using Deep…
Face recognition has already been well studied under the visible light and the infrared,in both intra-spectral and cross-spectral cases. However, how to fuse different light bands, i.e., hyperspectral face recognition, is still an open…
Recently, convolutional neural networks (CNN) have obtained promising results in single-image SR for hyperspectral pansharpening. However, enhancing CNNs' representation ability with fewer parameters and a shorter prediction time is a…
The field of texture synthesis has witnessed important progresses over the last years, most notably through the use of Convolutional Neural Networks. However, neural synthesis methods still struggle to reproduce large scale structures,…
Dense correspondence between humans carries powerful semantic information that can be utilized to solve fundamental problems for full-body understanding such as in-the-wild surface matching, tracking and reconstruction. In this paper we…
Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires…
Face recognition has been of great importance in many applications as a biometric for its throughput, convenience, and non-invasiveness. Recent advancements in deep Convolutional Neural Network (CNN) architectures have boosted significantly…
Despite that convolutional neural networks (CNN) have recently demonstrated high-quality reconstruction for single-image super-resolution (SR), recovering natural and realistic texture remains a challenging problem. In this paper, we show…
Inverse rendering in a 3D format denoted to recovering the 3D properties of a scene given 2D input image(s) and is typically done using 3D Morphable Model (3DMM) based methods from single view images. These models formulate each face as a…
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…
We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…
Predicting facial attributes from faces in the wild is very challenging due to pose and lighting variations in the real world. The key to this problem is to build proper feature representations to cope with these unfavourable conditions.…
This paper presents an efficient method for texture retrieval using multiscale feature extraction and embedding based on the local extrema keypoints. The idea is to first represent each texture image by its local maximum and local minimum…
Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…
Though having achieved some progresses, the hand-crafted texture features, e.g., LBP [23], LBP-TOP [11] are still unable to capture the most discriminative cues between genuine and fake faces. In this paper, instead of designing feature by…
Implicit neural representation (INR) has proven to be accurate and efficient in various domains. In this work, we explore how different neural networks can be designed as a new texture INR, which operates in a continuous manner rather than…
This work proposes a novel method based on a pseudo-parabolic diffusion process to be employed for texture recognition. The proposed operator is applied over a range of time scales giving rise to a family of images transformed by nonlinear…
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction…
Face image quality is an important factor in facial recognition systems as its verification and recognition accuracy is highly dependent on the quality of image presented. Rejecting low quality images can significantly increase the accuracy…