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Agents vote to choose a fair mixture of public outcomes; each agent likes or dislikes each outcome. We discuss three outstanding voting rules. The Conditional Utilitarian rule, a variant of the random dictator, is Strategyproof and…

Computer Science and Game Theory · Computer Science 2017-12-08 Haris Aziz , Anna Bogomolnaia , Herve Moulin

Polarization is a major concern for a well-functioning society. Often, mass polarization of a society is driven by polarizing political representation, even when the latter is easily preventable. The existing computational social choice…

Computer Science and Game Theory · Computer Science 2025-09-03 Chris Dong , Martin Bullinger , Tomasz Wąs , Larry Birnbaum , Edith Elkind

In many proportional parliamentary elections, electoral thresholds (typically 3-5%) are used to promote stability and governability by preventing the election of parties with very small representation. However, these thresholds often result…

Computer Science and Game Theory · Computer Science 2025-03-24 Théo Delemazure , Rupert Freeman , Jérôme Lang , Jean-François Laslier , Dominik Peters

In this paper, we address the issue of fairness in preference-based reinforcement learning (PbRL) in the presence of multiple objectives. The main objective is to design control policies that can optimize multiple objectives while treating…

Machine Learning · Computer Science 2023-09-04 Umer Siddique , Abhinav Sinha , Yongcan Cao

American democracy is currently heavily reliant on plurality in single-member districts, or PSMD, as a system of election. But public perceptions of fairness are often keyed to partisan proportionality, or the degree of congruence between…

Computers and Society · Computer Science 2023-08-23 Moon Duchin , Gabe Schoenbach

This paper introduces the Voting with Random Proposers (VRP) procedure to address the challenges of agenda manipulation in voting. In each round of VRP, a randomly selected proposer suggests an alternative that is voted on against the…

Theoretical Economics · Economics 2025-10-03 Hans Gersbach , Kremena Valkanova

Consider an election where the set of candidates is partitioned into parties, and each party must choose exactly one candidate to nominate for the election held over all nominees. The Necessary President problem asks whether a candidate, if…

Computer Science and Game Theory · Computer Science 2026-02-12 Katarína Cechlárová , Ildikó Schlotter

This paper is an axiomatic study of consistent approval-based multi-winner rules, i.e., voting rules that select a fixed-size group of candidates based on approval ballots. We introduce the class of counting rules and provide an axiomatic…

Computer Science and Game Theory · Computer Science 2019-11-13 Martin Lackner , Piotr Skowron

We consider elections where the voters come one at a time, in a streaming fashion, and devise space-efficient algorithms which identify an approximate winning committee with respect to common multiwinner proportional representation voting…

Computer Science and Game Theory · Computer Science 2017-03-01 Palash Dey , Nimrod Talmon , Otniel van Handel

The Possible Winner problem asks, given an election where the voters' preferences over the candidates are specified only partially, whether a designated candidate can become a winner by suitably extending all the votes. Betzler and Dorn [1]…

Computational Complexity · Computer Science 2011-11-29 Dorothea Baumeister , Joerg Rothe

Limited Voting (LV) is an approval-based method for multi-winner elections where all ballots are required to have a same fixed size. While it appears to be used as voting method in corporate governance and has some political applications,…

Computer Science and Game Theory · Computer Science 2024-07-26 Maaike Venema-Los , Zoé Christoff , Davide Grossi

Instant runoff voting (IRV) has recently gained popularity as an alternative to plurality voting for political elections, with advocates claiming a range of advantages, including that it produces more moderate winners than plurality and…

Multiagent Systems · Computer Science 2024-01-19 Kiran Tomlinson , Johan Ugander , Jon Kleinberg

In rank aggregation, the task is to aggregate multiple weighted input rankings into a single output ranking. While numerous methods, so-called social welfare functions (SWFs), have been suggested for this problem, all of the classical SWFs…

Computer Science and Game Theory · Computer Science 2025-08-25 Patrick Lederer

Election rules are formal processes that aggregate voters preferences, typically to select a single candidate, called the winner. Most of the election rules studied in the literature require the voters to rank the candidates from the most…

Data Structures and Algorithms · Computer Science 2019-01-31 Matthias Bentert , Piotr Skowron

The main objective of fair statistical modeling and machine learning is to minimize or eliminate biases that may arise from the data or the model itself, ensuring that predictions and decisions are not unjustly influenced by sensitive…

Machine Learning · Statistics 2025-04-03 Xueyu Zhou , Chun Yin IP , Jian Huang

Reinforcement Learning with Verifiable Rewards (RLVR) improves final-answer accuracy on reasoning tasks, but it does not reliably improve reasoning quality. Because outcome rewards only assess final answers, they also reward spurious…

Machine Learning · Computer Science 2026-05-19 Chenlu Ye , Zhou Yu , Ziji Zhang , Hao Chen , Narayanan Sadagopan , Jing Huang , Tong Zhang , Anurag Beniwal

Multiwinner Elections have emerged as a prominent area of research with numerous practical applications. We contribute to this area by designing parameterized approximation algorithms and also resolving an open question by Yang and Wang…

Computer Science and Game Theory · Computer Science 2025-07-21 Sushmita Gupta , Pallavi Jain , Souvik Saha , Saket Saurabh , Anannya Upasana

Conventional preference learning methods often prioritize opinions held more widely when aggregating preferences from multiple evaluators. This may result in policies that are biased in favor of some types of opinions or groups and…

Artificial Intelligence · Computer Science 2026-03-03 Kihyun Kim , Jiawei Zhang , Asuman Ozdaglar , Pablo A. Parrilo

We consider the challenge of preference elicitation in systems that help users discover the most desirable item(s) within a given database. Past work on preference elicitation focused on structured models that provide a factored…

Artificial Intelligence · Computer Science 2012-07-19 Ronen I. Brafman , Carmel Domshlak , Tanya Kogan

The Possible Winner (PW) problem, a fundamental algorithmic problem in computational social choice, concerns elections where voters express only partial preferences between candidates. Via a sequence of investigations, a complete…

Computer Science and Game Theory · Computer Science 2020-03-26 Vishal Chakraborty , Phokion G. Kolaitis
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