Related papers: Spatial organization and cyclic dominance in asymm…
The rock-paper-scissor game -- which is characterized by three strategies R,P,S, satisfying the non-transitive relations S excludes P, P excludes R, and R excludes S -- serves as a simple prototype for studying more complex non-transitive…
Spatial many-species predator-prey systems have been shown to yield very rich space-time patterns. This observation begs the question whether there exist universal mechanisms for generating this type of emerging complex patterns in…
We present a stochastic approach to modeling the dynamics of coexistence of prey and predator populations. It is assumed that the space of coexistence is explicitly subdivided in a grid of cells. Each cell can be occupied by only one…
Experiments on the ultimatum game have revealed that humans are remarkably fond of fair play. When asked to share an amount of money, unfair offers are rare and their acceptance rate small. While empathy and spatiality may lead to the…
Competition among cooperators, defectors, and loners is studied in an evolutionary prisoner's dilemma game with optional participation. Loners are risk averse i.e. unwilling to participate and rather rely on small but fixed earnings. This…
A generalized seasonally-varying predator-prey model with Allee effect in the prey growth is investigated. The analysis is performed only on the basis of some properties determining the shape of the prey growth rate and the trophic…
This work deals with the influence of the neighborhood in simple rock-paper-scissors models of biodiversity. We consider the case of three distinct species which evolve under the standard rules of mobility, reproduction and competition. The…
This article adopts game theory to build a model for explaining the predation behavior of animals.We assume that both the prey and the preydator have two stratigies in this game,the active one and the passive one.By calculating the outcome…
The population dynamics of predator-prey systems in the presence of patch-specific predators are explored in a setting where the prey population has access to both habitats. The emphasis is in situations where patch-prey abundance drives…
We study a five-species cyclic system wherein individuals of one species strategically adapt their movements to enhance their performance in the spatial rock-paper-scissors game. Environmental cues enable the awareness of the presence of…
How humans make decisions in non-cooperative strategic interactions is a challenging question. For the fundamental model system of Rock-Paper-Scissors (RPS) game, classic game theory of infinite rationality predicts the Nash equilibrium…
According to the fundamental principle of evolutionary game theory, the more successful strategy in a population should spread. Hence, during a strategy imitation process a player compares its payoff value to the payoff value held by a…
We study several variants of the stochastic four-state rock-paper-scissors game or, equivalently, cyclic three-species predator-prey models with conserved total particle density, by means of Monte Carlo simulations on one- and…
We study a system of self-propelled, proliferating finite-size disks with game-theoretical interactions, where growth rates depend on local population composition. We analyze how these interactions influence spatial distribution,…
Models in evolutionary game theory traditionally assume symmetric interactions in homogeneous environments. Here, we consider populations evolving in a heterogeneous environment, which consists of patches of different qualities that are…
How coperation between self-interested individuals evolve is a crucial problem, both in biology and in social sciences, that is far from being well understood. Evolutionary game theory is a useful approach to this issue. The simplest model…
We study a spatial, one-shot prisoner's dilemma (PD) model in which selection operates on both an organism's behavioral strategy (cooperate or defect) and its choice of when to implement that strategy across a set of discrete time slots.…
Evolutionary $2 \times 2$ games are studied with players located on a square lattice. During the evolution the randomly chosen neighboring players try to maximize their collective income by adopting a random strategy pair with a probability…
We present a simple discrete model for the non-linear spatial interaction of different kinds of ``subpopulations'' composed of identical moving entities like particles, bacteria, individuals, etc. The model allows to mimic a variety of…
The Rock-Paper-Scissors (RPS) game and its generalizations with ${\cal S}>3$ species are well studied models for cyclically interacting populations. Four is, however, the minimum number of species that, by allowing other interactions beyond…