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Related papers: The Bricklayer Ecosystem - Art, Math, and Code

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The education system is getting diversified, challenged, and blended for the overwhelming advancement of disruptive technology. The core purpose of this chapter is to visualize the probable solutions of the modern education system using…

Computers and Society · Computer Science 2022-11-22 Md Aminul Islam

Understanding how AI recommendations work can help the younger generation become more informed and critical consumers of the vast amount of information they encounter daily. However, young learners with limited math and computing knowledge…

Human-Computer Interaction · Computer Science 2025-03-31 Xiaofei Zhou , Yi Zhang , Yufei Jiang , Yunfan Gong , Chi Zhang , Alissa N. Antle , Zhen Bai

Manual slide creation is labor-intensive and requires expert prior knowledge. Existing natural language-based LLM generation methods struggle to capture the visual and structural nuances of slide designs. To address this, we formalize the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Wenxin Tang , Jingyu Xiao , Wenxuan Jiang , Xi Xiao , Yuhang Wang , Xuxin Tang , Qing Li , Yuehe Ma , Junliang Liu , Shisong Tang , Michael R. Lyu

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yi Zhang , Yunshuang Wang , Zeyu Zhang , Hao Tang

Short-form videos are gaining popularity in education due to their concise and accessible format that enables microlearning. Yet, most of these videos are manually created. Even for those automatically generated using artificial…

Human-Computer Interaction · Computer Science 2025-09-09 Lazaros Stavrinou , Argyris Constantinides , Marios Belk , Vasos Vassiliou , Fotis Liarokapis , Marios Constantinides

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for…

Robotics · Computer Science 2026-05-11 Jichuan Yu , Bowei Li , Zhenran Tang , Guanxing Lu , Chuxiong Hu , Ruixuan Liu , Changliu Liu

We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of…

Human-Computer Interaction · Computer Science 2025-07-09 Liam Franco Esparraguera , Kristoffer Selberg , Brian Lou , Jenny Sun , Beza Desta , Andrés Monroy-Hernández , Parastoo Abtahi

Machine learning is a prevalent approach to tame the complexity of design space exploration for domain-specific architectures. Using ML for design space exploration poses challenges. First, it's not straightforward to identify the suitable…

Education in the digital period in which we live, is reaching challenges never before seen, preceded by phenomena that involve not only traditional social units, but also new virtual communities; Innovating is difficult, it is a challenge,…

Computers and Society · Computer Science 2017-06-29 Rommel Salas

Machine Learning (ML) has revamped every domain of life as it provides powerful tools to build complex systems that learn and improve from experience and data. Our key insight is that to solve a machine learning problem, data scientists do…

Software Engineering · Computer Science 2018-02-07 Muhammad Zubair Malik , Muhammad Nawaz , Nimrah Mustafa , Junaid Haroon Siddiqui

Recently, introducing computer science and educational robots in compulsory education has received increasing attention. However, the use of screens in classrooms is often met with resistance, especially in primary school. To address this…

Limited infrastructure, scarce educational resources, and unreliable internet access often hinder physics and photonics education in underdeveloped regions. These barriers create deep inequities in Science, Technology, Engineering, and…

Physics Education · Physics 2025-07-22 Asghar Ghorbani , Hanieh Fattahi

Signal Processing (SP) and Machine Learning (ML) rely on good math and coding knowledge, in particular, linear algebra, probability, trigonometry, and complex numbers. A good grasp of these relies on scalar algebra learned in middle school.…

History and Overview · Mathematics 2025-03-10 Namrata Vaswani , Mohamed Y. Selim , Renee Serrell Gibert

LM-based agents excel when given high-level action APIs but struggle to ground language into low-level control. Prior work has LLMs generate skills or reward functions for RL, but these one-shot approaches lack feedback to correct…

Machine Learning · Computer Science 2026-03-11 Renos Zabounidis , Yue Wu , Simon Stepputtis , Woojun Kim , Yuanzhi Li , Tom Mitchell , Katia Sycara

We build on theoretical foundations of tool-mediated learning, tool design, and human computer interaction to develop a framework for implicit scaffolding in learning environments. Implicit scaffolding employs affordances, constraints,…

Physics Education · Physics 2014-01-24 Noah S. Podolefsky , Emily B. Moore , Katherine K. Perkins

Block-Based Programming (BBP) platforms, such as Snap!, have become increasingly prominent in K-12 computer science education due to their ability to simplify programming concepts and foster computational thinking from an early age. While…

Computers and Society · Computer Science 2025-12-19 Bahare Riahi , Xiaoyi Tian , Ally Limke , Viktoriia Storozhevykh , Veronica Catete , Tiffany Barnes , Nicholas Lytle , Khushbu Singh

This paper presents the SLEGO (Software-Lego) system, a collaborative analytics platform that bridges the gap between experienced developers and novice users using a cloud-based platform with modular, reusable microservices. These…

Software Engineering · Computer Science 2024-12-10 Siu Lung Ng , Hirad Baradaran Rezaei , Fethi Rabhi

In this paper, I describe a platform for sharing programmable media on the web called ScratchR. As the backbone of an on-line community of creative learners, ScratchR will give members access to an audience and inspirational ideas from each…

Human-Computer Interaction · Computer Science 2015-07-07 Andrés Monroy-Hernández

This study uses a Design-Based Research (DBR) cycle to refine the integration of Large Language Models (LLMs) in high school programming education. The initial problem was identified in an Intervention Group where, in an unguided setting, a…

Human-Computer Interaction · Computer Science 2025-11-25 Manuel Valle Torre , Marcus Specht , Catharine Oertel

In this paper we describe Ecole (Extensible Combinatorial Optimization Learning Environments), a library to facilitate integration of machine learning in combinatorial optimization solvers. It exposes sequential decision making that must be…

Machine Learning · Computer Science 2021-04-08 Antoine Prouvost , Justin Dumouchelle , Maxime Gasse , Didier Chételat , Andrea Lodi
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