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Related papers: Sequential Peer Prediction: Learning to Elicit Eff…

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In the online (time-series) search problem, a player is presented with a sequence of prices which are revealed in an online manner. In the standard definition of the problem, for each revealed price, the player must decide irrevocably…

Data Structures and Algorithms · Computer Science 2021-12-06 Spyros Angelopoulos , Shahin Kamali , Dehou Zhang

A distributed machine learning platform needs to recruit many heterogeneous worker nodes to finish computation simultaneously. As a result, the overall performance may be degraded due to straggling workers. By introducing redundancy into…

Computer Science and Game Theory · Computer Science 2020-12-17 Ningning Ding , Zhixuan Fang , Lingjie Duan , Jianwei Huang

Federated learning trains models across devices with distributed data, while protecting the privacy and obtaining a model similar to that of centralized ML. A large number of workers with data and computing power are the foundation of…

Artificial Intelligence · Computer Science 2022-03-16 Jingwen Zhang , Yuezhou Wu , Rong Pan

Crowdsourcing has become an efficient paradigm for performing large scale tasks. Truth discovery and incentive mechanism are fundamentally important for the crowdsourcing system. Many truth discovery methods and incentive mechanisms for…

Computer Science and Game Theory · Computer Science 2019-02-12 Lingyun Jiang , Xiaofu Niu , Jia Xu , Dejun Yang , Lijie Xu

Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain…

Computer Science and Game Theory · Computer Science 2018-06-04 Zehong Hu , Yitao Liang , Yang Liu , Jie Zhang

In peer selection agents must choose a subset of themselves for an award or a prize. As agents are self-interested, we want to design algorithms that are impartial, so that an individual agent cannot affect their own chance of being…

Computer Science and Game Theory · Computer Science 2020-05-01 Nicholas Mattei , Paolo Turrini , Stanislav Zhydkov

We consider the problem of purchasing data for machine learning or statistical estimation. The data analyst has a budget to purchase datasets from multiple data providers. She does not have any test data that can be used to evaluate the…

Computer Science and Game Theory · Computer Science 2020-10-30 Yiling Chen , Yiheng Shen , Shuran Zheng

We consider online procurement auctions, where the agents arrive sequentially, in random order, and have private costs for their services. The buyer aims to maximize a monotone submodular value function for the subset of agents whose…

Computer Science and Game Theory · Computer Science 2025-04-15 Andreas Charalampopoulos , Dimitris Fotakis , Panagiotis Patsilinakos , Thanos Tolias

We study the problem of scheduling periodic real-time tasks so as to meet their individual minimum reward requirements. A task generates jobs that can be given arbitrary service times before their deadlines. A task then obtains rewards…

Other Computer Science · Computer Science 2010-07-06 I-Hong Hou , P. R. Kumar

Imitation is widely observed in populations of decision-making agents. Using our recent convergence results for asynchronous imitation dynamics on networks, we consider how such networks can be efficiently driven to a desired equilibrium…

Computer Science and Game Theory · Computer Science 2017-04-17 James Riehl , Pouria Ramazi , Ming Cao

Peer prediction incentive mechanisms for crowdsourcing are generally limited to eliciting samples from categorical distributions. Prior work on extending peer prediction to arbitrary distributions has largely relied on assumptions on the…

Computer Science and Game Theory · Computer Science 2023-12-20 Adam Richardson , Boi Faltings

Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize…

Robotics · Computer Science 2024-03-12 Evan Ellis , Gaurav R. Ghosal , Stuart J. Russell , Anca Dragan , Erdem Bıyık

Strategic learning studies how decision rules interact with agents who may strategically change their inputs/features to achieve better outcomes. In standard settings, models assume that the decision-maker's sole scope is to learn a…

Computer Science and Game Theory · Computer Science 2025-10-23 Valia Efthymiou , Ekaterina Fedorova , Chara Podimata

We consider a repeated game where a player self-reports her usage of a service and is charged a payment accordingly by a center. The center observes a partial signal, representing part of the player's true consumption, which is generated…

Computer Science and Game Theory · Computer Science 2022-08-17 Yutong Wu , Ali Khodabakhsh , Bo Li , Evdokia Nikolova , Emmanouil Pountourakis

Recent approaches to question generation have used modifications to a Seq2Seq architecture inspired by advances in machine translation. Models are trained using teacher forcing to optimise only the one-step-ahead prediction. However, at…

Computation and Language · Computer Science 2019-06-04 Tom Hosking , Sebastian Riedel

We study dynamic pricing where a seller repeatedly interacts with a strategic, non-myopic buyer who has a fixed private valuation and discounts future utility. Prior work focused exclusively on posted-price mechanisms, which only extract…

Computer Science and Game Theory · Computer Science 2026-04-28 Shiliang Zuo

We initiate the study of incentive-compatible forecasting competitions in which multiple forecasters make predictions about one or more events and compete for a single prize. We have two objectives: (1) to incentivize forecasters to report…

Computer Science and Game Theory · Computer Science 2021-09-09 Jens Witkowski , Rupert Freeman , Jennifer Wortman Vaughan , David M. Pennock , Andreas Krause

This paper reports the results of a series of field experiments designed to investigate how peer effects operate in a real work setting. Workers were hired from an online labor market to perform an image-labeling task and, in some cases, to…

Human-Computer Interaction · Computer Science 2010-08-17 John J. Horton

We introduce the use of reinforcement learning for indirect mechanisms, working with the existing class of sequential price mechanisms, which generalizes both serial dictatorship and posted price mechanisms and essentially characterizes all…

Computer Science and Game Theory · Computer Science 2021-05-07 Gianluca Brero , Alon Eden , Matthias Gerstgrasser , David C. Parkes , Duncan Rheingans-Yoo

In mechanism design it is typical to impose incentive compatibility and then derive an optimal mechanism subject to this constraint. By replacing the incentive compatibility requirement with the goal of minimizing expected ex post regret,…

Computer Science and Game Theory · Computer Science 2012-08-07 Paul Duetting , Felix Fischer , Pitchayut Jirapinyo , John K. Lai , Benjamin Lubin , David C. Parkes