Related papers: X-Rule's Precursor is also Logically Universal
We present a new Life-like cellular automaton (CA) capable of logic universality -- the X-rule. The CA is 2D, binary, with a Moore neighborhood and $\lambda$ parameter similar to the game-of-Life, but is not based on birth/survival and is…
The Variant-rule derives from the Precursor-rule by interchanging two classes of its 28 isotropic mappings. Although this small mutation conserves most glider types and stable blocks, glider-gun engines are changed, as are most large scale…
We present a new spontaneously emergent glider-gun in a 2D Cellular Automaton and build the logical gates NOT, AND and OR required for logical universality. The Ameyalli-rule is not based on survival/birth logic but depends on 102 isotropic…
To respect physics and nature, cellular automata (CA) models of self-organisation, emergence, computation and logical universality should be isotropic, having equivalent dynamics in all directions. We present a novel paradigm, the iso-rule,…
The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generators of the mobile patterns, glider guns, in its evolution. We…
We propose a four-way classification of two-dimensional semi-totalistic cellular automata that is different than Wolfram's, based on two questions with yes-or-no answers: do there exist patterns that eventually escape any finite bounding…
Transformers have recently been shown to be capable of reliably performing logical reasoning over facts and rules expressed in natural language, but abductive reasoning - inference to the best explanation of an unexpected observation - has…
We define rules for cellular automata played on quasiperiodic tilings of the plane arising from the multigrid method in such a way that these cellular automata are isomorphic to Conway's Game of Life. Although these tilings are nonperiodic,…
Existential rules are an expressive knowledge representation language mainly developed to query data. In the literature, they are often supposed to be in some normal form that simplifies technical developments. For instance, a common…
This paper presents a probabilistic extension of the well-known cellular automaton, Game of Life. In Game of Life, cells are placed in a grid and then watched as they evolve throughout subsequent generations, as dictated by the rules of the…
In previous works, hexagonal cellular automata (CA) have been studied as a variation of the famous Game of Life CA, mainly for spiral phenomena simulations; where the most interesting constructions are related to the Belousov-Zhabotinsky…
The basis for most of the ideas mentioned in this paper is the theory of cellular automata. A cellular automata contains a regular grid of cells, with each cell having a pre-defined set of finite states. The initial state is determined at…
Modeling the ability of multicellular organisms to build and maintain their bodies through local interactions between individual cells (morphogenesis) is a long-standing challenge of developmental biology. Recently, the Neural Cellular…
Conway's Game of Life (Life), a well known algorithm within the broader class of cellular automata (CA), exhibits complex emergent dynamics, with extreme sensitivity to initial conditions. Modeling and predicting such intricate behavior…
Conways Game of Life is a cellular automaton noted for its rich, complex, and emergent behavior, which seems qualitatively lifelike it exists within a wider space of different rule-sets of cellular automata none of which have been found to…
This paper introduces a class of objects called decision rules that map infinite sequences of alternatives to a decision space. These objects can be used to model situations where a decision maker encounters alternatives in a sequence such…
Recent experiments by Springer and Kenyon have shown that a deep neural network can be trained to predict the action of $t$ steps of Conway's Game of Life automaton given millions of examples of this action on random initial states.…
We have discovered a novel transition rule for binary cellular automata (CA) that yields self-replicating structures across two spatial and temporal scales from sparsely populated random initial conditions. Lower-level, shapeshifting…
While grasps must satisfy the grasping stability criteria, good grasps depend on the specific manipulation scenario: the object, its properties and functionalities, as well as the task and grasp constraints. In this paper, we consider such…
While utilization of digital agents to support crucial decision making is increasing, trust in suggestions made by these agents is hard to achieve. However, it is essential to profit from their application, resulting in a need for…