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The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

Machine Learning · Computer Science 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

Video live streaming is gaining prevalence among video streaming services, especially for the delivery of popular sporting events. Many objective Video Quality Assessment (VQA) models have been developed to predict the perceptual quality of…

Image and Video Processing · Electrical Eng. & Systems 2021-06-17 Zaixi Shang , Joshua P. Ebenezer , Alan C. Bovik , Yongjun Wu , Hai Wei , Sriram Sethuraman

Classifying videos into distinct categories, such as Sport and Music Video, is crucial for multimedia understanding and retrieval, especially when an immense volume of video content is being constantly generated. Traditional methods require…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Yuxing Han , Yunan Ding , Chen Ye Gan , Jiangtao Wen

Event cameras are novel sensors that output brightness changes in the form of a stream of asynchronous "events" instead of intensity frames. They offer significant advantages with respect to conventional cameras: high dynamic range (HDR),…

Computer Vision and Pattern Recognition · Computer Science 2020-04-02 Daniel Gehrig , Mathias Gehrig , Javier Hidalgo-Carrió , Davide Scaramuzza

This paper introduces LABurst, a general technique for identifying key moments, or moments of high impact, in social media streams without the need for domain-specific information or seed keywords. We leverage machine learning to model…

Social and Information Networks · Computer Science 2015-08-04 Cody Buntain , Jimmy Lin , Jennifer Golbeck

In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Carlos Garcia Ling , Konrad Tollmar , Linus Gisslen

Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Yang Liu , Luiz G. Hafemann , Michael Jamieson , Mehrsan Javan

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

The increasing proliferation of video surveillance cameras and the escalating demand for crime prevention have intensified interest in the task of violence detection within the research community. Compared to other action recognition tasks,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Pietro Nardelli , Danilo Comminiello

Video event detection has become a cornerstone of modern sports analytics, powering automated performance evaluation, content generation, and tactical decision-making. Recent advances in deep learning have driven progress in related tasks…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Hao Xu , Arbind Agrahari Baniya , Sam Well , Mohamed Reda Bouadjenek , Richard Dazeley , Sunil Aryal

Motion is a salient cue to recognize actions in video. Modern action recognition models leverage motion information either explicitly by using optical flow as input or implicitly by means of 3D convolutional filters that simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Heng Wang , Du Tran , Lorenzo Torresani , Matt Feiszli

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport,…

Artificial Intelligence · Computer Science 2020-11-05 Peter Xenopoulos , Harish Doraiswamy , Claudio Silva

This paper addresses the challenge of automated violence detection in video frames captured by surveillance cameras, specifically focusing on classifying scenes as "fight" or "non-fight." This task is critical for enhancing unmanned…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Gourang Pathak , Abhay Kumar , Sannidhya Rawat , Shikha Gupta

We introduce a simple yet effective algorithm that uses convolutional neural networks to directly estimate object poses from videos. Our approach leverages the temporal information from a video sequence, and is computationally efficient and…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Apoorva Beedu , Zhile Ren , Varun Agrawal , Irfan Essa

Deep convolutional neural networks (ConvNets) have been recently shown to attain state-of-the-art performance for action recognition on standard-resolution videos. However, less attention has been paid to recognition performance at…

Computer Vision and Pattern Recognition · Computer Science 2018-10-09 Jiawei Chen , Jonathan Wu , Janusz Konrad , Prakash Ishwar

The unprecedented use of social media through smartphones and other web-enabled mobile devices has enabled the rapid adoption of platforms like Twitter. Event detection has found many applications on the web, including breaking news…

Social and Information Networks · Computer Science 2014-05-07 Shamanth Kumar , Huan Liu , Sameep Mehta , L. Venkata Subramaniam

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…

Social and Information Networks · Computer Science 2018-06-21 Anna Sapienza , Hao Peng , Emilio Ferrara

In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This…

Computer Vision and Pattern Recognition · Computer Science 2016-08-31 Roeland De Geest , Efstratios Gavves , Amir Ghodrati , Zhenyang Li , Cees Snoek , Tinne Tuytelaars

Real-time video surveillance, through CCTV camera systems has become essential for ensuring public safety which is a priority today. Although CCTV cameras help a lot in increasing security, these systems require constant human interaction…

Computer Vision and Pattern Recognition · Computer Science 2023-02-23 Labib Ahmed Siddique , Rabita Junhai , Tanzim Reza , Salman Sayeed Khan , Tanvir Rahman