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In the apportionment problem, a fixed number of seats must be distributed among parties in proportion to the number of voters supporting each party. We study a generalization of this setting, in which voters can support multiple parties by…

Computer Science and Game Theory · Computer Science 2022-03-31 Markus Brill , Paul Gölz , Dominik Peters , Ulrike Schmidt-Kraepelin , Kai Wilker

We propose the maximin support method, a novel extension of the D'Hondt apportionment method to approval-based multiwinner elections. The maximin support method is based on maximizing the support of the least supported elected candidate. It…

Computer Science and Game Theory · Computer Science 2018-09-07 Luis Sánchez-Fernández , Norberto Fernández , Jesús A. Fisteus , Markus Brill

To choose a suitable multiwinner voting rule is a hard and ambiguous task. Depending on the context, it varies widely what constitutes the choice of an ``optimal'' subset of alternatives. In this paper, we provide a quantitative analysis of…

Multiagent Systems · Computer Science 2020-09-01 Martin Lackner , Piotr Skowron

In this paper, we study the problem of Participatory Budgeting (PB) with approval ballots, inspired by Multi-Winner Voting schemes. We present generalized preference aggregation methods for participatory budgeting, especially for finding…

Computational Engineering, Finance, and Science · Computer Science 2024-10-10 Rutvik Page , Arnav Doifode , Jitendra Tembhurne , Aishwarya Sagar Anand Ukey

We study multiwinner elections with approval-based preferences. An instance of a multiwinner election consists of a set of alternatives, a population of voters---each voter approves a subset of alternatives, and the desired committee size…

Computer Science and Game Theory · Computer Science 2019-10-15 Piotr Skowron

In approval-based multiwinner voting, voters express approval preferences over a set of candidates, and the goal is to return a winning committee. This model captures a broad range of subset selection problems under preferences. Prior work…

Computer Science and Game Theory · Computer Science 2026-04-28 Niclas Boehmer , Luca Kreisel , Jannik Peters

Multi-winner voting is the process of selecting a fixed-size set of representative candidates based on voters' preferences. It occurs in applications ranging from politics (parliamentary elections) to the design of modern computer…

Computer Science and Game Theory · Computer Science 2022-11-22 Martin Lackner , Piotr Skowron

This paper is an axiomatic study of consistent approval-based multi-winner rules, i.e., voting rules that select a fixed-size group of candidates based on approval ballots. We introduce the class of counting rules and provide an axiomatic…

Computer Science and Game Theory · Computer Science 2019-11-13 Martin Lackner , Piotr Skowron

In this paper, we experimentally compare major approval-based multiwinner voting rules. To this end, we define a measure of similarity between two equal-sized committees subject to a given election. Using synthetic elections coming from…

Computer Science and Game Theory · Computer Science 2024-01-23 Piotr Faliszewski , Martin Lackner , Krzysztof Sornat , Stanisław Szufa

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

Multiwinner voting rules can be used to select a fixed-size committee from a larger set of candidates. We consider approval-based committee rules, which allow voters to approve or disapprove candidates. In this setting, several voting rules…

Computer Science and Game Theory · Computer Science 2024-11-05 Dominik Peters

We introduce several electoral systems for multi-winner elections with approval ballots, generalizing the classical methods of Sainte-Lagu\"e and D'Hondt. Our approach is based on the works of Phragm\'en and Thiele. In the last section we…

Computer Science and Game Theory · Computer Science 2017-01-24 Martin Djukanović

In parliamentary elections, parties compete for a limited, typically fixed number of seats. Most parliaments are assembled using apportionment methods that distribute the seats based on the parties' vote counts. Common apportionment methods…

Despite extensive theoretical research on proportionality in approval-based multiwinner voting, its impact on which committees and candidates can be selected in practice remains poorly understood. We address this gap by (i) analyzing the…

Computer Science and Game Theory · Computer Science 2025-11-13 Niclas Boehmer , Lara Glessen , Jannik Peters

The goal of this paper is twofold. First and foremost, we aim to experimentally and quantitatively show that the choice of a multiwinner voting rule can play a crucial role on the way minorities are represented. We also test the possibility…

Computer Science and Game Theory · Computer Science 2016-04-11 Piotr Faliszewski , Jean-Francois Laslier , Robert Schaefer , Piotr Skowron , Arkadii Slinko , Nimrod Talmon

Divisor methods are well known to satisfy house monotonicity, which allows representative seats to be allocated sequentially. We focus on stationary divisor methods defined by a rounding cutpoint $c \in [0,1]$. For such methods with…

General Mathematics · Mathematics 2026-03-02 Michael A. Jones , Brittany Ohlinger , Jennifer Wilson

Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon

Apportionment is the problem of distributing $h$ indivisible seats across states in proportion to the states' populations. In the context of the US House of Representatives, this problem has a rich history and is a prime example of…

Computer Science and Game Theory · Computer Science 2024-06-21 Paul Gölz , Dominik Peters , Ariel D. Procaccia

The apportionment problem constitutes a fundamental problem in democratic societies: How to distribute a fixed number of seats among a set of states in proportion to the states' populations? This--seemingly simple--task has led to a rich…

Computer Science and Game Theory · Computer Science 2024-11-01 Javier Cembrano , José Correa , Ulrike Schmidt-Kraepelin , Alexandros Tsigonias-Dimitriadis , Victor Verdugo
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