Related papers: Texture analysis using deterministic partially sel…
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to…
Network embedding algorithms are able to learn latent feature representations of nodes, transforming networks into lower dimensional vector representations. Typical key applications, which have effectively been addressed using network…
Predicting where people can walk in a scene is important for many tasks, including autonomous driving systems and human behavior analysis. Yet learning a computational model for this purpose is challenging due to semantic ambiguity and a…
Researchers have designed many algorithms to measure the distances between graph nodes, such as average hitting times of random walks, cosine distances from DeepWalk, personalized PageRank, etc. Successful although these algorithms are,…
Analyzing social graphs with limited data access is challenging for third-party researchers. To address this challenge, a number of algorithms that estimate structural properties via a random walk have been developed. However, most existing…
We present a new method for image feature-extraction which is based on representing an image by a finite-dimensional vector of distances that measure how different the image is from a set of image prototypes. We use the recently introduced…
The Watts-Strogatz model (WS) has been demonstrated to effectively describe real-world networks due to its ability to reproduce the small-world properties commonly observed in a variety of systems, including social networks, computer…
Dynamic texture is a field of research that has gained considerable interest from computer vision community due to the explosive growth of multimedia databases. In addition, dynamic texture is present in a wide range of videos, which makes…
We present Walklets, a novel approach for learning multiscale representations of vertices in a network. In contrast to previous works, these representations explicitly encode multiscale vertex relationships in a way that is analytically…
Several state-of-the-art neural graph embedding methods are based on short random walks (stochastic processes) because of their ease of computation, simplicity in capturing complex local graph properties, scalability, and interpretibility.…
3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry of the scene within…
In this work, we present a novel methodology for texture image recognition using a partial differential equation modeling. More specifically, we employ the pseudo-parabolic Buckley-Leverett equation to provide a dynamics to the digital…
Recent years have seen the rise of convolutional neural network techniques in exemplar-based image synthesis. These methods often rely on the minimization of some variational formulation on the image space for which the minimizers are…
In this paper, we introduce a non-parametric texture similarity measure based on the singular value decomposition of the curvelet coefficients followed by a content-based truncation of the singular values. This measure focuses on images…
We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge…
The rapid growth in feature dimension may introduce implicit associations between features and labels in multi-label datasets, making the relationships between features and labels increasingly complex. Moreover, existing methods often adopt…
The creation of manipulated multimedia content involving human characters has reached in the last years unprecedented realism, calling for automated techniques to expose synthetically generated faces in images and videos. This work explores…
Recognising and locating image patches or sets of image features is an important task underlying much work in computer vision. Traditionally this has been accomplished using template matching. However, template matching is notoriously…
The points on the point clouds that can entirely outline the shape of the model are of critical importance, as they serve as the foundation for numerous point cloud processing tasks and are widely utilized in computer graphics and…
Distance-based dynamic texture recognition is an important research field in multimedia processing with applications ranging from retrieval to segmentation of video data. Based on the conjecture that the most distinctive characteristic of a…