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When securing complex infrastructures or large environments, constant surveillance of every area is not affordable. To cope with this issue, a common countermeasure is the usage of cheap but wide-ranged sensors, able to detect suspicious…

Artificial Intelligence · Computer Science 2015-06-10 Nicola Basilico , Giuseppe De Nittis , Nicola Gatti

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Cybersecurity is increasingly threatened by advanced and persistent attacks. As these attacks are often designed to disable a system (or a critical resource, e.g., a user account) repeatedly, it is crucial for the defender to keep updating…

Machine Learning · Computer Science 2016-12-05 Zizhan Zheng , Ness B. Shroff , Prasant Mohapatra

Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…

Logic in Computer Science · Computer Science 2021-02-02 Edon Kelmendi , Julia Krämer , Jan Kretinsky , Maximilian Weininger

The recent advancement in real-world critical infrastructure networks has led to an exponential growth in the use of automated devices which in turn has created new security challenges. In this paper, we study the robust and adaptive…

Computer Science and Game Theory · Computer Science 2020-11-10 Supriyo Ghosh , Patrick Jaillet

Most models of Stackelberg security games assume that the attacker only knows the defender's mixed strategy, but is not able to observe (even partially) the instantiated pure strategy. Such partial observation of the deployed pure strategy…

Computer Science and Game Theory · Computer Science 2015-05-05 Haifeng Xu , Albert X. Jiang , Arunesh Sinha , Zinovi Rabinovich , Shaddin Dughmi , Milind Tambe

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…

Computer Science and Game Theory · Computer Science 2013-09-06 Jeremiah Blocki , Nicolas Christin , Anupam Datta , Arunesh Sinha

This paper studies a two-player game with a quantitative surveillance requirement on an adversarial target moving in a discrete state space and a secondary objective to maximize short-term visibility of the environment. We impose the…

Robotics · Computer Science 2019-11-19 Suda Bharadwaj , Louis Ly , Bo Wu , Richard Tsai , Ufuk Topcu

We study time-bounded reachability in continuous-time Markov decision processes for time-abstract scheduler classes. Such reachability problems play a paramount role in dependability analysis and the modelling of manufacturing and queueing…

Formal Languages and Automata Theory · Computer Science 2010-06-29 Markus Rabe , Sven Schewe

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

In the inference attacks studied in Quantitative Information Flow (QIF), the adversary typically tries to interfere with the system in the attempt to increase its leakage of secret information. The defender, on the other hand, typically…

Cryptography and Security · Computer Science 2023-07-19 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

This letter presents an approach to guarantee online safety of a cyber-physical system under multiple state and input constraints. Our proposed framework, called gatekeeper, recursively guarantees the existence of an infinite-horizon…

Systems and Control · Electrical Eng. & Systems 2025-08-14 Devansh R. Agrawal , Dimitra Panagou

The problem Defensive $\delta$-Covering, for some covering range $\delta > 0$, is a continuous facility location problem on undirected graphs where all edges have unit length. It is a generalization of Defensive Dominating Set and…

Computational Complexity · Computer Science 2026-05-12 Christoph Grüne , Tom Janßen

We consider a sequential inspection game where an inspector uses a limited number of inspections over a larger number of time periods to detect a violation (an illegal act) of an inspectee. Compared with earlier models, we allow varying…

Computer Science and Game Theory · Computer Science 2016-08-24 Bernhard von Stengel

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

Computer Science and Game Theory · Computer Science 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-time Markov games. Furthermore, we show that optimal control…

Formal Languages and Automata Theory · Computer Science 2010-06-07 Markus Rabe , Sven Schewe

In the Target-Attacker-Defender (TAD) differential game, an Attacker missile strives to capture a Target aircraft. The Target tries to escape the Attacker and is aided by a Defender missile which aims at intercepting the Attacker before the…

Optimization and Control · Mathematics 2020-02-12 Eloy Garcia , David W. Casbeer , Meir Pachter

This paper studies the problem of multi-step manipulative attacks in Stackelberg security games, in which a clever attacker attempts to orchestrate its attacks over multiple time steps to mislead the defender's learning of the attacker's…

Artificial Intelligence · Computer Science 2022-03-02 Thanh H. Nguyen , Arunesh Sinha
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