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Related papers: Memory Lens: How Much Memory Does an Agent Use?

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The subject of this paper is reinforcement learning. Policies are considered here that produce actions based on states and random elements autocorrelated in subsequent time instants. Consequently, an agent learns from experiments that are…

Machine Learning · Computer Science 2020-09-11 Marcin Szulc , Jakub Łyskawa , Paweł Wawrzyński

Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an…

Quantum Physics · Physics 2021-12-21 Daochen Wang , Aarthi Sundaram , Robin Kothari , Ashish Kapoor , Martin Roetteler

Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in…

Machine Learning · Computer Science 2019-05-29 Shariq Iqbal , Fei Sha

Model-based next state prediction and state value prediction are slow to converge. To address these challenges, we do the following: i) Instead of a neural network, we do model-based planning using a parallel memory retrieval system (which…

Artificial Intelligence · Computer Science 2023-02-02 John Chong Min Tan , Mehul Motani

This study conducts a comparative analysis of three advanced Deep Reinforcement Learning models: Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Advantage Actor-Critic (A2C), within the BreakOut Atari game environment. Our…

Machine Learning · Computer Science 2024-07-22 Neil De La Fuente , Daniel A. Vidal Guerra

Large language model (LLM) agents are moving beyond prompting alone. ChatGPT marked the rise of general-purpose LLM assistants, DeepSeek showed that on-policy reinforcement learning with verifiable rewards can improve reasoning and tool…

We consider the issue of multiple agents learning to communicate through reinforcement learning within partially observable environments, with a focus on information asymmetry in the second part of our work. We provide a review of the…

Machine Learning · Computer Science 2019-11-14 Mohamed Salah Zaïem , Etienne Bennequin

We study preference learning through recommendations in multi-agent game settings, where a moderator repeatedly interacts with agents whose utility functions are unknown. In each round, the moderator issues action recommendations and…

Computer Science and Game Theory · Computer Science 2026-03-06 Arwa Alanqary , Zakaria Baba , Manxi Wu , Alexandre M. Bayen

Autonomous and learning systems based on Deep Reinforcement Learning have firmly established themselves as a foundation for approaches to creating resilient and efficient Cyber-Physical Energy Systems. However, most current approaches…

Artificial Intelligence · Computer Science 2024-04-03 Eric MSP Veith , Torben Logemann , Aleksandr Berezin , Arlena Wellßow , Stephan Balduin

A reinforcement learning agent tries to maximize its cumulative payoff by interacting in an unknown environment. It is important for the agent to explore suboptimal actions as well as to pick actions with highest known rewards. Yet, in…

Machine Learning · Computer Science 2019-01-23 Reazul Hasan Russel

Multi-agent systems built on Large Language Models (LLMs) show exceptional promise for complex collaborative problem-solving, yet they face fundamental challenges stemming from context window limitations that impair memory consistency, role…

Artificial Intelligence · Computer Science 2026-01-13 Sizhe Yuen , Francisco Gomez Medina , Ting Su , Yali Du , Adam J. Sobey

Game theory has many limitations implicit in its application. By utilizing multiagent modeling, it is possible to solve a number of problems that are unsolvable using traditional game theory. In this paper reinforcement learning is applied…

Multiagent Systems · Computer Science 2007-06-05 Evan Hurwitz , Tshilidzi Marwala

Reinforcement learning policies based on deep neural networks are vulnerable to imperceptible adversarial perturbations to their inputs, in much the same way as neural network image classifiers. Recent work has proposed several methods to…

Machine Learning · Computer Science 2021-08-31 Ezgi Korkmaz

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

We examine the effects of memory and different updating paradigms in a game-theoretic model of competitive learning, where agents are influenced in their choice of strategy by both the choices made by, and the consequent success rates of,…

Physics and Society · Physics 2012-01-23 Ajaz Ahmad Bhat , Anita Mehta

In this work, we study two self-play training schemes, Chainer and Pool, and show they lead to improved agent performance in Atari Pong compared to a standard DQN agent -- trained against the built-in Atari opponent. To measure agent…

Machine Learning · Computer Science 2022-03-22 Bowen He , Sreehari Rammohan , Jessica Forde , Michael Littman

Long-running AI agents need persistent memory. Memory supports learning across sessions, reduces repeated context injection, and enables auditing of past decisions. Current agent memory systems and database paradigms treat memory as…

Artificial Intelligence · Computer Science 2026-05-27 Abdelghny Orogat , Essam Mansour

This paper investigates a class of multi-player discrete games where each player aims to maximize its own utility function. Each player does not know the other players' action sets, their deployed actions or the structures of its own or the…

Optimization and Control · Mathematics 2017-12-05 Zhisheng Hu , Minghui Zhu , Ping Chen , Peng Liu

Attention models have had a significant positive impact on deep learning across a range of tasks. However previous attempts at integrating attention with reinforcement learning have failed to produce significant improvements. We propose the…

Machine Learning · Computer Science 2019-04-09 Anthony Manchin , Ehsan Abbasnejad , Anton van den Hengel

Reinforcement Learning (RL) has been witnessed its potential for training a dialogue policy agent towards maximizing the accumulated rewards given from users. However, the reward can be very sparse for it is usually only provided at the end…

Computation and Language · Computer Science 2021-11-03 Hongru Wang , Huimin Wang , Zezhong Wang , Kam-Fai Wong
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