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Social networks have become ubiquitous in our daily life, as such it has attracted great research interests recently. A key challenge is that it is of extremely large-scale with tremendous information flow, creating the phenomenon of "Big…

Computer Science and Game Theory · Computer Science 2015-06-17 Chunxiao Jiang , Yan Chen , K. J. Ray Liu

As public discourse continues to move and grow online, conversations about divisive topics on social media platforms have also increased. These divisive topics prompt both contentious and non-contentious conversations. Although what…

Computation and Language · Computer Science 2022-04-07 Jacob Beel , Tong Xiang , Sandeep Soni , Diyi Yang

Understanding the impact of digital platforms on user behavior presents foundational challenges, including issues related to polarization, misinformation dynamics, and variation in news consumption. Comparative analyses across platforms and…

Millions of people use online social networks to reinforce their sense of belonging, for example by giving and asking for feedback as a form of social validation and self-recognition. It is common to observe disagreement among people…

Social and Information Networks · Computer Science 2024-09-09 Diletta Goglia , Davide Vega

Online communication channels, especially social web platforms, are rapidly replacing traditional ones. Online platforms allow users to overcome physical barriers, enabling worldwide participation. However, the power of online communication…

Social and Information Networks · Computer Science 2019-10-03 Azadeh Nematzadeh , Giovanni Luca Ciampaglia , Yong-Yeol Ahn , Alessandro Flammini

Gender analysis of Twitter can reveal important socio-cultural differences between male and female users. There has been a significant effort to analyze and automatically infer gender in the past for most widely spoken languages' content,…

Computation and Language · Computer Science 2022-03-02 Hamdy Mubarak , Shammur Absar Chowdhury , Firoj Alam

Chatter on social media is 20% bots and 80% humans. Chatter by bots and humans is consistently different: bots tend to use linguistic cues that can be easily automated while humans use cues that require dialogue understanding. Bots use…

Computers and Society · Computer Science 2025-02-27 Lynnette Hui Xian Ng , Kathleen M. Carley

Optimism about the Internet's potential to bring the world together has been tempered by concerns about its role in inflaming the 'culture wars'. Via mass selection into like-minded groups, online society may be becoming more fragmented and…

Social and Information Networks · Computer Science 2021-12-06 Isaac Waller , Ashton Anderson

Cyberbullying and cyberaggression are increasingly worrisome phenomena affecting people across all demographics. More than half of young social media users worldwide have been exposed to such prolonged and/or coordinated digital harassment.…

Social and Information Networks · Computer Science 2019-07-23 Despoina Chatzakou , Ilias Leontiadis , Jeremy Blackburn , Emiliano De Cristofaro , Gianluca Stringhini , Athena Vakali , Nicolas Kourtellis

An intrinsic aspect of every conversation is the way talk-time is shared between multiple speakers. Conversations can be balanced, with each speaker claiming a similar amount of talk-time, or imbalanced when one talks disproportionately.…

Computation and Language · Computer Science 2025-09-16 Kaixiang Zhang , Justine Zhang , Cristian Danescu-Niculescu-Mizil

Recommendation algorithms have become the dominant mechanism for information distribution on digital platforms, profoundly shaping personalized information consumption environments. However, gender bias, as a significant form of algorithmic…

Social and Information Networks · Computer Science 2026-05-01 Jipeng Tan , Weifeng Zhang , Ye Wu , Jialin Guo , Yong Min

To meet the demands of content moderation, online platforms have resorted to automated systems. Newer forms of real-time engagement($\textit{e.g.}$, users commenting on live streams) on platforms like Twitch exert additional pressures on…

Computation and Language · Computer Science 2025-06-11 Prarabdh Shukla , Wei Yin Chong , Yash Patel , Brennan Schaffner , Danish Pruthi , Arjun Bhagoji

User-generated content plays a key role in social networking, allowing a more active participation, socialisation, and collaboration among users. In particular, media content has been gaining a lot of ground, allowing users to express…

Human-Computer Interaction · Computer Science 2021-04-23 Letícia Seixas Pereira , José Coelho , André Rodrigues , João Guerreiro , Tiago Guerreiro , Carlos Duarte

Online professional social networking platforms provide opportunities to expand networks strategically for job opportunities and career advancement. A large body of research shows that women's offline networks are less advantageous than…

Social and Information Networks · Computer Science 2023-08-28 Ghazal Kalhor , Hannah Gardner , Ingmar Weber , Ridhi Kashyap

Diversity in teams can boost creativity, and gender diversity was shown to be a contributor to collective creativity. We show that gender diversity requires inclusion to lead to benefits in creativity by analyzing teams in 4011 video game…

Social and Information Networks · Computer Science 2022-04-20 Balazs Vedres , Orsolya Vasarhelyi

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

On social platforms like Twitter, strategic targeted attacks are becoming increasingly common, especially against vulnerable groups such as female journalists. Two key challenges in identifying strategic online behavior are the complex…

Social and Information Networks · Computer Science 2025-10-21 Yian Wang , Mukhilshankar Umashankar , Eshwar Chandrasekharan , Hari Sundaram

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Digital games are increasingly part of a cyberculture engendered by digital platforms. With this in mind, we approach in this work some considerations about World of Warcraft players as fans and content producers and the narrative disputes…

Computers and Society · Computer Science 2022-07-15 Clara Andrade Pimentel , Joana Ziller , Philipe Melo

This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…

Networking and Internet Architecture · Computer Science 2025-04-01 Abdelhak Bentaleb , May Lim , Mehmet N. Akcay , Ali C. Begen , Sarra Hammoudi , Roger Zimmermann
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