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Research suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers'…

Human-Computer Interaction · Computer Science 2024-07-09 David V. Nguyen , Edward F. Melcer , Deanne Adams

Content-creator collaborations are a widespread strategy for enhancing digital viewership and revenue. While existing research has explored the efficacy of collaborations, few have looked at inequities in collaborations, particularly from…

Computers and Society · Computer Science 2024-11-11 Mingyue Zha , Ho-Chun Herbert Chang

Social media and digital platforms allow us to express our opinions freely and easily to a vast number of people. In this study, we examine whether there are gender-based differences in how communication happens via Twitter in regard to…

Social and Information Networks · Computer Science 2024-03-19 Mariana Macedo , Akrati Saxena

Toxicity in online gaming communities remains a persistent challenge, manifesting across genres, platforms, and player interactions. While much research is focused on in-game toxicity, less is known about how toxic behavior varies between…

Computation and Language · Computer Science 2026-05-26 Ronja Fuchs , Florian Rupp , Timo Bertram , Kai Eckert , Alexander Dockhorn

Large-scale streaming platforms such as Twitch are becoming increasingly popular, but detailed audience-streamer interaction dynamics remain unexplored at scale. In this paper, we perform a mixed-methods study on a dataset with over 12…

Social and Information Networks · Computer Science 2020-12-02 Claudia Flores-Saviaga , Jessica Hammer , Juan Pablo Flores , Joseph Seering , Stuart Reeves , Saiph Savage

We analyze gendered communities defined in three different ways: text, users, and sentiment. Differences across these representations reveal facets of communities' distinctive identities, such as social group, topic, and attitudes. Two…

Computation and Language · Computer Science 2018-11-20 Li Lucy , Julia Mendelsohn

In the summer of 2021, users on the livestreaming platform Twitch were targeted by a wave of "hate raids," a form of attack that overwhelms a streamer's chatroom with hateful messages, often through the use of bots and automation. Using a…

Computers and Society · Computer Science 2023-01-16 Catherine Han , Joseph Seering , Deepak Kumar , Jeffrey T. Hancock , Zakir Durumeric

As new technologies rapidly reshape patterns of political communication, platforms like Twitch are transforming how people consume political information. This entertainment-oriented live streaming platform allows us to observe the impact of…

Computers and Society · Computer Science 2024-07-09 Sangyeon Kim

Information about gender differences in interests is necessary to disentangle the effects of discrimination and choice when gender inequalities occur, such as in employment. This article assesses gender differences in interests within the…

Computers and Society · Computer Science 2018-10-19 Mike Thelwall , Emma Stuart

Digital collaborative platforms have become crucial venues of career advancement and individual success in many creative fields, from engineering to the arts. Indirect gender discrimination is a key component to gendered disadvantage on…

Social and Information Networks · Computer Science 2024-06-11 Orsolya Vasarhelyi , Balazs Vedres

The influence of gender on online political communication remains contested, with existing scholarship providing mixed evidence as to whether gender shapes political messaging in digital environments. However, this debate has largely…

Social and Information Networks · Computer Science 2026-03-25 Tom Bidewell , Artemis Deligianni , Tuğrulcan Elmas , Clare Llewellyn , Björn Ross

The subjective nature of gender inequality motivates the analysis and comparison of data from real and fictional human interaction. We present a computational extension of the Bechdel test: A popular tool to assess if a movie contains a…

Social and Information Networks · Computer Science 2014-04-02 David Garcia , Ingmar Weber , Venkata Rama Kiran Garimella

Toxic language, such as hate speech, can deter users from participating in online communities and enjoying popular platforms. Previous approaches to detecting toxic language and norm violations have been primarily concerned with…

Computation and Language · Computer Science 2023-10-10 Jihyung Moon , Dong-Ho Lee , Hyundong Cho , Woojeong Jin , Chan Young Park , Minwoo Kim , Jonathan May , Jay Pujara , Sungjoon Park

Media platforms, technological systems, and search engines act as conduits and gatekeepers for all kinds of information. They often influence, reflect, and reinforce gender stereotypes, including those that represent occupations. This study…

Computers and Society · Computer Science 2019-12-12 Vivek Singh , Mary Chayko , Raj Inamdar , Diana Floegel

Video games and the playing thereof have been a fixture of American culture since their introduction in the arcades of the 1980s. However, it was not until the recent proliferation of broadband connections robust and fast enough to handle…

Social and Information Networks · Computer Science 2017-07-20 Isaac Jones , Huan Liu

Online social media are information resources that can have a transformative power in society. While the Web was envisioned as an equalizing force that allows everyone to access information, the digital divide prevents large amounts of…

Computers and Society · Computer Science 2019-03-26 David Garcia , Yonas Mitike Kassa , Angel Cuevas , Manuel Cebrian , Esteban Moro , Iyad Rahwan , Ruben Cuevas

This study investigates gender-based differences in online communication patterns of academics, focusing on how male and female academics represent themselves and how users interact with them on the social media platform X (formerly…

Social and Information Networks · Computer Science 2025-05-08 Rrubaa Panchendrarajan , Harsh Saxena , Akrati Saxena

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

Human-Computer Interaction · Computer Science 2023-02-02 Ella Kokinda , Paige Rodeghero

We present a study of the relationship between gender, linguistic style, and social networks, using a novel corpus of 14,000 Twitter users. Prior quantitative work on gender often treats this social variable as a female/male binary; we…

Computation and Language · Computer Science 2014-05-13 David Bamman , Jacob Eisenstein , Tyler Schnoebelen

The digital traces we leave behind when engaging with the modern world offer an interesting lens through which we study behavioral patterns as expression of gender. Although gender differentiation has been observed in a number of settings,…

Computers and Society · Computer Science 2018-02-07 Ioanna Psylla , Piotr Sapiezynski , Enys Mones , Sune Lehmann
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