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For reinforcement learning (RL), it is challenging for an agent to master a task that requires a specific series of actions due to sparse rewards. To solve this problem, reverse curriculum generation (RCG) provides a reverse expansion…

Machine Learning · Computer Science 2021-08-05 Zih-Yun Chiu , Yi-Lin Tuan , Hung-yi Lee , Li-Chen Fu

Learning in multi-agent systems is highly challenging due to several factors including the non-stationarity introduced by agents' interactions and the combinatorial nature of their state and action spaces. In particular, we consider the…

Machine Learning · Statistics 2023-05-10 Barna Pásztor , Ilija Bogunovic , Andreas Krause

We present a novel negotiation model that allows an agent to learn how to negotiate during concurrent bilateral negotiations in unknown and dynamic e-markets. The agent uses an actor-critic architecture with model-free reinforcement…

Multiagent Systems · Computer Science 2020-02-04 Pallavi Bagga , Nicola Paoletti , Bedour Alrayes , Kostas Stathis

Meta-Reinforcement Learning addresses the critical limitations of conventional Reinforcement Learning in multi-task and non-stationary environments by enabling fast policy adaptation and improved generalization. We introduce a novel Meta-RL…

Machine Learning · Computer Science 2026-03-10 Théo Zangato , Aomar Osmani , Pegah Alizadeh

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

Machine Learning · Computer Science 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

Episodic memory lets reinforcement learning algorithms remember and exploit promising experience from the past to improve agent performance. Previous works on memory mechanisms show benefits of using episodic-based data structures for…

Machine Learning · Computer Science 2021-06-17 Igor Kuznetsov , Andrey Filchenkov

Real time processing for teamwork action recognition is a challenge, due to complex computational models to achieve high system performance. Hence, this paper proposes a framework based on Graphical Processing Units (GPUs) to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-15 Mohamed Elhoseiny , Hossam Faheem , Taymour Nazmy , Eman Shaaban

Off-Policy Actor-Critic (Off-PAC) methods have proven successful in a variety of continuous control tasks. Normally, the critic's action-value function is updated using temporal-difference, and the critic in turn provides a loss for the…

Machine Learning · Computer Science 2020-11-03 Wei Zhou , Yiying Li , Yongxin Yang , Huaimin Wang , Timothy M. Hospedales

In this research, some of the issues that arise from the scalarization of the multi-objective optimization problem in the Advantage Actor Critic (A2C) reinforcement learning algorithm are investigated. The paper shows how a naive…

Machine Learning · Computer Science 2021-10-04 Federico A. Galatolo , Mario G. C. A. Cimino , Gigliola Vaglini

While most current research in Reinforcement Learning (RL) focuses on improving the performance of the algorithms in controlled environments, the use of RL under constraints like those met in the video game industry is rarely studied.…

Machine Learning · Computer Science 2019-12-25 Olivier Delalleau , Maxim Peter , Eloi Alonso , Adrien Logut

The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired…

Machine Learning · Computer Science 2025-10-15 Xiaohang Tang , Zhuowen Cheng , Satyabrat Kumar

Actor-critic (AC) algorithms, empowered by neural networks, have had significant empirical success in recent years. However, most of the existing theoretical support for AC algorithms focuses on the case of linear function approximations,…

Machine Learning · Computer Science 2024-04-02 Yufeng Zhang , Siyu Chen , Zhuoran Yang , Michael I. Jordan , Zhaoran Wang

Federated reinforcement learning (FRL) has emerged as a promising paradigm, enabling multiple agents to collaborate and learn a shared policy adaptable across heterogeneous environments. Among the various reinforcement learning (RL)…

Machine Learning · Computer Science 2024-12-25 Ye Zhu , Xiaowen Gong

Adaptive Mixed-Criticality (AMC) is a fixed-priority preemptive scheduling algorithm for mixed-criticality hard real-time systems. It dominates many other scheduling algorithms for mixed-criticality systems, but does so at the cost of…

Operating Systems · Computer Science 2024-11-04 Bruno Mendes , Pedro F. Souto , Pedro C. Diniz

Control of batch processes is a difficult task due to their complex nonlinear dynamics and unsteady-state operating conditions within batch and batch-to-batch. It is expected that some of these challenges can be addressed by developing…

Systems and Control · Electrical Eng. & Systems 2021-09-20 Tanuja Joshi , Shikhar Makker , Hariprasad Kodamana , Harikumar Kandath

We investigate the combination of actor-critic reinforcement learning algorithms with uniform large-scale experience replay and propose solutions for two challenges: (a) efficient actor-critic learning with experience replay (b) stability…

Machine Learning · Computer Science 2019-11-19 Simon Schmitt , Matteo Hessel , Karen Simonyan

Actor-critic methods constitute a central paradigm in reinforcement learning (RL), coupling policy evaluation with policy improvement. While effective across many domains, these methods rely on separate actor and critic networks, which…

Machine Learning · Computer Science 2025-09-26 Donghyeon Ki , Hee-Jun Ahn , Kyungyoon Kim , Byung-Jun Lee

The hierarchical interaction between the actor and critic in actor-critic based reinforcement learning algorithms naturally lends itself to a game-theoretic interpretation. We adopt this viewpoint and model the actor and critic interaction…

Machine Learning · Computer Science 2021-09-28 Liyuan Zheng , Tanner Fiez , Zane Alumbaugh , Benjamin Chasnov , Lillian J. Ratliff

Action and observation delays commonly occur in many Reinforcement Learning applications, such as remote control scenarios. We study the anatomy of randomly delayed environments, and show that partially resampling trajectory fragments in…

Machine Learning · Computer Science 2021-05-06 Simon Ramstedt , Yann Bouteiller , Giovanni Beltrame , Christopher Pal , Jonathan Binas

Robust real-world learning should benefit from both demonstrations and interactions with the environment. Current approaches to learning from demonstration and reward perform supervised learning on expert demonstration data and use…

Artificial Intelligence · Computer Science 2019-05-31 Yang Gao , Huazhe Xu , Ji Lin , Fisher Yu , Sergey Levine , Trevor Darrell